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2D_Game_test/Characters/test_player/test_player.tscn

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[gd_scene load_steps=9 format=3 uid="uid://c1gncjamuavvs"]
[ext_resource type="Script" path="res://Characters/test_player/test_player.gd" id="1_6aci1"]
[ext_resource type="Texture2D" uid="uid://cs5o8bykug82q" path="res://Characters/test_player/WARRIOR SKELETON SS 2.png" id="1_8pmbp"]
[sub_resource type="RectangleShape2D" id="RectangleShape2D_8xegc"]
size = Vector2(22, 20)
[sub_resource type="Animation" id="Animation_ue5sa"]
resource_name = "idle"
length = 2.0
loop_mode = 1
tracks/0/type = "value"
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/path = NodePath("Sprite2D:frame_coords")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/keys = {
"times": PackedFloat32Array(0, 0.4, 0.8, 1.2, 1.6),
"transitions": PackedFloat32Array(1, 1, 1, 1, 1),
"update": 1,
"values": [Vector2i(0, 0), Vector2i(1, 0), Vector2i(2, 0), Vector2i(3, 0), Vector2i(4, 0)]
}
[sub_resource type="Animation" id="Animation_o87wd"]
resource_name = "walk"
length = 2.5
loop_mode = 1
tracks/0/type = "value"
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/path = NodePath("Sprite2D:frame_coords")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/keys = {
"times": PackedFloat32Array(0, 0.4, 0.8, 1.2, 1.6, 2.1),
"transitions": PackedFloat32Array(1, 1, 1, 1, 1, 1),
"update": 1,
"values": [Vector2i(0, 1), Vector2i(1, 1), Vector2i(2, 1), Vector2i(3, 1), Vector2i(4, 1), Vector2i(5, 1)]
}
[sub_resource type="Animation" id="Animation_6p4h5"]
resource_name = "attack"
length = 0.65
tracks/0/type = "value"
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/path = NodePath("Sprite2D:frame_coords")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/keys = {
"times": PackedFloat32Array(0, 0.2, 0.4, 0.6),
"transitions": PackedFloat32Array(1, 1, 1, 1),
"update": 1,
"values": [Vector2i(0, 5), Vector2i(1, 5), Vector2i(2, 5), Vector2i(3, 5)]
}
[sub_resource type="AnimationLibrary" id="AnimationLibrary_0a2an"]
_data = {
"attack": SubResource("Animation_6p4h5"),
"idle": SubResource("Animation_ue5sa"),
"walk": SubResource("Animation_o87wd")
}
[sub_resource type="AnimationNodeBlendTree" id="AnimationNodeBlendTree_h4jmi"]
nodes/output/position = Vector2(900, 140)
[node name="test_player" type="CharacterBody2D"]
script = ExtResource("1_6aci1")
[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
position = Vector2(1, 2)
shape = SubResource("RectangleShape2D_8xegc")
[node name="Sprite2D" type="Sprite2D" parent="."]
z_index = 1
texture = ExtResource("1_8pmbp")
hframes = 6
vframes = 6
frame = 33
[node name="AnimationPlayer" type="AnimationPlayer" parent="."]
libraries = {
"": SubResource("AnimationLibrary_0a2an")
}
[node name="AnimationTree" type="AnimationTree" parent="."]
tree_root = SubResource("AnimationNodeBlendTree_h4jmi")
anim_player = NodePath("../AnimationPlayer")
[node name="player_cam" type="Camera2D" parent="."]
current = true
[node name="InvulnerableTimer" type="Timer" parent="."]