[gd_scene load_steps=9 format=3 uid="uid://c1gncjamuavvs"] [ext_resource type="Script" path="res://Characters/test_player/test_player.gd" id="1_6aci1"] [ext_resource type="Texture2D" uid="uid://cs5o8bykug82q" path="res://Characters/test_player/WARRIOR SKELETON SS 2.png" id="1_8pmbp"] [sub_resource type="RectangleShape2D" id="RectangleShape2D_8xegc"] size = Vector2(22, 20) [sub_resource type="Animation" id="Animation_ue5sa"] resource_name = "idle" length = 2.0 loop_mode = 1 tracks/0/type = "value" tracks/0/imported = false tracks/0/enabled = true tracks/0/path = NodePath("Sprite2D:frame_coords") tracks/0/interp = 1 tracks/0/loop_wrap = true tracks/0/keys = { "times": PackedFloat32Array(0, 0.4, 0.8, 1.2, 1.6), "transitions": PackedFloat32Array(1, 1, 1, 1, 1), "update": 1, "values": [Vector2i(0, 0), Vector2i(1, 0), Vector2i(2, 0), Vector2i(3, 0), Vector2i(4, 0)] } [sub_resource type="Animation" id="Animation_o87wd"] resource_name = "walk" length = 2.5 loop_mode = 1 tracks/0/type = "value" tracks/0/imported = false tracks/0/enabled = true tracks/0/path = NodePath("Sprite2D:frame_coords") tracks/0/interp = 1 tracks/0/loop_wrap = true tracks/0/keys = { "times": PackedFloat32Array(0, 0.4, 0.8, 1.2, 1.6, 2.1), "transitions": PackedFloat32Array(1, 1, 1, 1, 1, 1), "update": 1, "values": [Vector2i(0, 1), Vector2i(1, 1), Vector2i(2, 1), Vector2i(3, 1), Vector2i(4, 1), Vector2i(5, 1)] } [sub_resource type="Animation" id="Animation_6p4h5"] resource_name = "attack" length = 0.65 tracks/0/type = "value" tracks/0/imported = false tracks/0/enabled = true tracks/0/path = NodePath("Sprite2D:frame_coords") tracks/0/interp = 1 tracks/0/loop_wrap = true tracks/0/keys = { "times": PackedFloat32Array(0, 0.2, 0.4, 0.6), "transitions": PackedFloat32Array(1, 1, 1, 1), "update": 1, "values": [Vector2i(0, 5), Vector2i(1, 5), Vector2i(2, 5), Vector2i(3, 5)] } [sub_resource type="AnimationLibrary" id="AnimationLibrary_0a2an"] _data = { "attack": SubResource("Animation_6p4h5"), "idle": SubResource("Animation_ue5sa"), "walk": SubResource("Animation_o87wd") } [sub_resource type="AnimationNodeBlendTree" id="AnimationNodeBlendTree_h4jmi"] nodes/output/position = Vector2(900, 140) [node name="test_player" type="CharacterBody2D"] script = ExtResource("1_6aci1") [node name="CollisionShape2D" type="CollisionShape2D" parent="."] position = Vector2(1, 2) shape = SubResource("RectangleShape2D_8xegc") [node name="Sprite2D" type="Sprite2D" parent="."] z_index = 1 texture = ExtResource("1_8pmbp") hframes = 6 vframes = 6 frame = 33 [node name="AnimationPlayer" type="AnimationPlayer" parent="."] libraries = { "": SubResource("AnimationLibrary_0a2an") } [node name="AnimationTree" type="AnimationTree" parent="."] tree_root = SubResource("AnimationNodeBlendTree_h4jmi") anim_player = NodePath("../AnimationPlayer") [node name="player_cam" type="Camera2D" parent="."] current = true [node name="InvulnerableTimer" type="Timer" parent="."]