first commit, initial starting game
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95
Characters/test_player/test_player.tscn
Normal file
95
Characters/test_player/test_player.tscn
Normal file
@@ -0,0 +1,95 @@
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[gd_scene load_steps=9 format=3 uid="uid://c1gncjamuavvs"]
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[ext_resource type="Script" path="res://Characters/test_player/test_player.gd" id="1_6aci1"]
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[ext_resource type="Texture2D" uid="uid://cs5o8bykug82q" path="res://Characters/test_player/WARRIOR SKELETON SS 2.png" id="1_8pmbp"]
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[sub_resource type="RectangleShape2D" id="RectangleShape2D_8xegc"]
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size = Vector2(22, 20)
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[sub_resource type="Animation" id="Animation_ue5sa"]
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resource_name = "idle"
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length = 2.0
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loop_mode = 1
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tracks/0/type = "value"
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tracks/0/imported = false
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tracks/0/enabled = true
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tracks/0/path = NodePath("Sprite2D:frame_coords")
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tracks/0/interp = 1
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tracks/0/loop_wrap = true
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tracks/0/keys = {
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"times": PackedFloat32Array(0, 0.4, 0.8, 1.2, 1.6),
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"transitions": PackedFloat32Array(1, 1, 1, 1, 1),
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"update": 1,
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"values": [Vector2i(0, 0), Vector2i(1, 0), Vector2i(2, 0), Vector2i(3, 0), Vector2i(4, 0)]
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}
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[sub_resource type="Animation" id="Animation_o87wd"]
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resource_name = "walk"
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length = 2.5
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loop_mode = 1
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tracks/0/type = "value"
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tracks/0/imported = false
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tracks/0/enabled = true
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tracks/0/path = NodePath("Sprite2D:frame_coords")
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tracks/0/interp = 1
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tracks/0/loop_wrap = true
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tracks/0/keys = {
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"times": PackedFloat32Array(0, 0.4, 0.8, 1.2, 1.6, 2.1),
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"transitions": PackedFloat32Array(1, 1, 1, 1, 1, 1),
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"update": 1,
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"values": [Vector2i(0, 1), Vector2i(1, 1), Vector2i(2, 1), Vector2i(3, 1), Vector2i(4, 1), Vector2i(5, 1)]
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}
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[sub_resource type="Animation" id="Animation_6p4h5"]
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resource_name = "attack"
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length = 0.65
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tracks/0/type = "value"
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tracks/0/imported = false
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tracks/0/enabled = true
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tracks/0/path = NodePath("Sprite2D:frame_coords")
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tracks/0/interp = 1
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tracks/0/loop_wrap = true
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tracks/0/keys = {
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"times": PackedFloat32Array(0, 0.2, 0.4, 0.6),
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"transitions": PackedFloat32Array(1, 1, 1, 1),
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"update": 1,
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"values": [Vector2i(0, 5), Vector2i(1, 5), Vector2i(2, 5), Vector2i(3, 5)]
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}
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[sub_resource type="AnimationLibrary" id="AnimationLibrary_0a2an"]
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_data = {
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"attack": SubResource("Animation_6p4h5"),
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"idle": SubResource("Animation_ue5sa"),
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"walk": SubResource("Animation_o87wd")
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}
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[sub_resource type="AnimationNodeBlendTree" id="AnimationNodeBlendTree_h4jmi"]
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nodes/output/position = Vector2(900, 140)
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[node name="test_player" type="CharacterBody2D"]
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script = ExtResource("1_6aci1")
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[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
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position = Vector2(1, 2)
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shape = SubResource("RectangleShape2D_8xegc")
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[node name="Sprite2D" type="Sprite2D" parent="."]
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z_index = 1
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texture = ExtResource("1_8pmbp")
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hframes = 6
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vframes = 6
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frame = 33
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[node name="AnimationPlayer" type="AnimationPlayer" parent="."]
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libraries = {
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"": SubResource("AnimationLibrary_0a2an")
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}
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[node name="AnimationTree" type="AnimationTree" parent="."]
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tree_root = SubResource("AnimationNodeBlendTree_h4jmi")
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anim_player = NodePath("../AnimationPlayer")
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[node name="player_cam" type="Camera2D" parent="."]
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current = true
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[node name="InvulnerableTimer" type="Timer" parent="."]
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