working on items and inventory
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@@ -5,13 +5,17 @@ extends Control
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@onready var ammo_label := $AmmoLabel
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@onready var image_slot := $ItemImage
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@onready var reload_bar := $ReloadBar
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@onready var item_selecter := $ItemSelector
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@onready var toolbar_slot := $ToolbarSlot
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@rpc("call_local")
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func slot_selected():
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item_selecter.set_visible(true)
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toolbar_slot.set_modulate(Color("4f58d8"))
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slot_label.show()
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@rpc("call_local")
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func slot_deselected():
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item_selecter.set_visible(false)
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toolbar_slot.set_modulate(Color("ffffff"))
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slot_label.hide()
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func reload_item(cooldown: float):
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reload_bar.set_visible(true)
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@@ -24,24 +28,26 @@ func reload_item(cooldown: float):
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func clear_slot():
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image_slot.set_texture(null)
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slot_label.set_text("")
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ammo_label.set_text("")
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ammo_label.set_visible(false)
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func setup_slot(item_details: Dictionary):
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clear_slot()
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slot_label.set_text(item_details.item_name)
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var picNode = TextureRect.new()
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image_slot.add_child(picNode)
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picNode.set_mouse_filter(2)
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#picNode.set_mouse_filter(2)
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picNode.set_name("inv_texture")
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picNode.set_texture(item_details.item_texture)
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picNode.set_stretch_mode(TextureRect.STRETCH_KEEP)
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picNode.size = Vector2(16, 16)
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picNode.position = Vector2(-8, -8)
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picNode.set_anchors_preset(Control.PRESET_BOTTOM_WIDE)
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picNode.set_anchors_preset(Control.PRESET_FULL_RECT)
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# picNode.set_stretch_mode(TextureRect.STRETCH_KEEP)
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picNode.size = Vector2(64, 64)
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picNode.position = Vector2(-32, -32)
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if item_details.item_type == 0: # is weapon
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set_ammo_label(str(item_details.item_ammo))
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func set_slot_label(slot_index: String):
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slot_label.set_text(slot_index)
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func set_ammo_label(ammo_value: String):
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ammo_label.set_visible(true)
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@@ -1,31 +1,10 @@
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[gd_scene load_steps=7 format=3 uid="uid://defhc376y3h1d"]
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[gd_scene load_steps=5 format=3 uid="uid://defhc376y3h1d"]
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[ext_resource type="Script" path="res://UI/Inventory/InventorySlot.gd" id="1_pltri"]
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[ext_resource type="FontFile" uid="uid://dj4pldmxeqmtt" path="res://UI/PressStart2P-Regular.ttf" id="1_wew62"]
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[ext_resource type="Texture2D" uid="uid://cgtkkroa583fo" path="res://TileSets/Stuff.png" id="2_mxhl7"]
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[ext_resource type="Texture2D" uid="uid://4txm3cwkoncp" path="res://UI/Inventory/circle_progress.png" id="3_5flhr"]
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[sub_resource type="Animation" id="Animation_wthnv"]
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resource_name = "blink"
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loop_mode = 1
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tracks/0/type = "value"
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tracks/0/imported = false
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tracks/0/enabled = true
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tracks/0/path = NodePath(".:self_modulate")
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tracks/0/interp = 1
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tracks/0/loop_wrap = true
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tracks/0/keys = {
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"times": PackedFloat32Array(0, 0.5, 1),
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"transitions": PackedFloat32Array(1, 1, 1),
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"update": 0,
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"values": [Color(1, 1, 1, 1), Color(1, 1, 1, 0), Color(1, 1, 1, 1)]
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}
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[sub_resource type="AnimationLibrary" id="AnimationLibrary_b5fyj"]
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_data = {
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"blink": SubResource("Animation_wthnv")
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}
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[node name="InventorySlot" type="Control"]
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layout_mode = 3
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anchors_preset = 8
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@@ -48,34 +27,21 @@ theme_override_fonts/font = ExtResource("1_wew62")
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theme_override_font_sizes/font_size = 0
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text = "1"
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[node name="ItemImage" type="Sprite2D" parent="."]
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[node name="ToolbarSlot" type="Sprite2D" parent="."]
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scale = Vector2(4, 4)
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texture = ExtResource("2_mxhl7")
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region_enabled = true
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region_rect = Rect2(80, 144, 16, 16)
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[node name="ItemSelector" type="Sprite2D" parent="."]
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visible = false
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modulate = Color(0.054902, 0.290196, 0.258824, 1)
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self_modulate = Color(1, 1, 1, 0.822247)
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scale = Vector2(4, 4)
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texture = ExtResource("2_mxhl7")
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region_enabled = true
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region_rect = Rect2(64, 144, 16, 16)
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[node name="AnimationPlayer" type="AnimationPlayer" parent="ItemSelector"]
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autoplay = "blink"
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libraries = {
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"": SubResource("AnimationLibrary_b5fyj")
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}
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[node name="SlotLabel" type="Label" parent="."]
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visible = false
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layout_mode = 0
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offset_left = -51.0
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offset_top = -58.0
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offset_right = 61.0
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offset_bottom = -35.0
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offset_left = -53.0
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offset_top = -65.0
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offset_right = 75.0
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offset_bottom = -42.0
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theme_override_fonts/font = ExtResource("1_wew62")
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theme_override_font_sizes/font_size = 0
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text = "ItemName"
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@@ -92,5 +58,3 @@ texture_under = ExtResource("3_5flhr")
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texture_progress = ExtResource("3_5flhr")
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tint_under = Color(1, 1, 1, 0)
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tint_progress = Color(0.254902, 0.654902, 0.407843, 0.588235)
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[node name="ItemImage" type="Sprite2D" parent="."]
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@@ -2,18 +2,87 @@ extends Control
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@export var items:Array = []
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@export var current_slot:int = 0
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@export var active_item:Dictionary = {}
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@onready var old_slot:int = 0
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@onready var current_slot:int = 0
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@onready var slot_container = $Panel/HBoxContainer
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signal active_item_changed(active_item)
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func _process(_delta):
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if current_slot == 0:
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return
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if Input.is_action_just_pressed("drop_item"):
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if items[current_slot]:
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print("ITEM IN SLOT: ", items[current_slot])
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drop_item()
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if Input.is_action_just_released("cycle_down"):
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var new_slot = current_slot + 1
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if new_slot == 6:
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new_slot = 1
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if new_slot > len(items):
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new_slot = 1
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set_active_slot(new_slot)
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if Input.is_action_just_released("cycle_up"):
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var new_slot = current_slot - 1
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if new_slot == 0:
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new_slot = len(items)
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set_active_slot(new_slot)
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func add_inventory_item(new_item: Dictionary):
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if len(items) == 6:
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drop_item(true)
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items.append(new_item)
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var slot = get_node("Panel/HBoxContainer/InventorySlot" + str(len(items)))
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slot.setup_slot(new_item)
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if len(items) == 1:
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set_active_slot(len(items))
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func drop_item(replace: bool = false):
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print("CURRENT SLOT: ", current_slot)
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var clear_slot = current_slot
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if items[clear_slot]:
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# TODO: Here we would spawn the item in
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items.remove_at(clear_slot)
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print("NEW ITEM ARRAY! ", items)
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if not replace:
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# old_slot = current_slot
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# current_slot = current_slot - 1
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# if current_slot > -1:
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# active_item = items[current_slot]
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# else:
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# active_item = {}
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var slot = get_node("$Panel/HBoxContainer/InventorySlot" + str(current_slot))
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slot.clear_slot()
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set_active_slot(clear_slot)
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func set_active_slot(slot_index: int):
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print("CURRENT SLOT: ", current_slot, " SLOT INDEX: ", slot_index)
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if current_slot != slot_index and current_slot != 0:
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var old_slot = get_node("Panel/HBoxContainer/InventorySlot" + str(current_slot))
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old_slot.slot_deselected()
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#old_slot.slot_deselected.rpc_id(multiplayer.get_unique_id())
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if len(items) == 0:
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active_item = {}
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current_slot = 0
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else:
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var slot = get_node("Panel/HBoxContainer/InventorySlot" + str(slot_index))
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slot.slot_selected()
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#slot.slot_selected.rpc_id(multiplayer.get_unique_id())
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current_slot = slot_index
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active_item = items[current_slot - 1]
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emit_signal("active_item_changed", active_item)
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#func set_active_slot():
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# if current_slot == -1:
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# return
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# var old_slot = get_node("Panel/HBoxContainer/InventorySlot" + str(old_slot))
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# old_slot.slot_deselected.rpc_id(get_multiplayer_authority())
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# var slot = get_node("Panel/HBoxContainer/InventorySlot" + str(current_slot))
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# slot.slot_selected.rpc_id(get_multiplayer_authority())
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@@ -44,7 +44,6 @@ theme_override_constants/separation = 70
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[node name="InventorySlot1" parent="Panel/HBoxContainer" instance=ExtResource("1_a71mm")]
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layout_mode = 2
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size_flags_horizontal = 4
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size_flags_vertical = 4
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[node name="InventorySlot2" parent="Panel/HBoxContainer" instance=ExtResource("1_a71mm")]
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@@ -65,4 +64,5 @@ size_flags_vertical = 4
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[node name="InventorySlot6" parent="Panel/HBoxContainer" instance=ExtResource("1_a71mm")]
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layout_mode = 2
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size_flags_horizontal = 4
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size_flags_vertical = 4
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