Files
2D_Game_test/UI/Inventory/UserInventory.gd

89 lines
2.5 KiB
GDScript

extends Control
@export var items:Array = []
@export var active_item:Dictionary = {}
@onready var old_slot:int = 0
@onready var current_slot:int = 0
@onready var slot_container = $Panel/HBoxContainer
signal active_item_changed(active_item)
func _process(_delta):
if current_slot == 0:
return
if Input.is_action_just_pressed("drop_item"):
drop_item()
if Input.is_action_just_released("cycle_down"):
var new_slot = current_slot + 1
if new_slot == 6:
new_slot = 1
if new_slot > len(items):
new_slot = 1
set_active_slot(new_slot)
if Input.is_action_just_released("cycle_up"):
var new_slot = current_slot - 1
if new_slot == 0:
new_slot = len(items)
set_active_slot(new_slot)
func add_inventory_item(new_item: Dictionary):
if len(items) == 6:
drop_item(true)
items.append(new_item)
var slot = get_node("Panel/HBoxContainer/InventorySlot" + str(len(items)))
slot.setup_slot(new_item)
if len(items) == 1:
set_active_slot(len(items))
func drop_item(replace: bool = false):
print("CURRENT SLOT: ", current_slot)
var clear_slot = current_slot
if items[clear_slot]:
# TODO: Here we would spawn the item in
items.remove_at(clear_slot)
print("NEW ITEM ARRAY! ", items)
if not replace:
# old_slot = current_slot
# current_slot = current_slot - 1
# if current_slot > -1:
# active_item = items[current_slot]
# else:
# active_item = {}
var slot = get_node("$Panel/HBoxContainer/InventorySlot" + str(current_slot))
slot.clear_slot()
set_active_slot(clear_slot)
func set_active_slot(slot_index: int):
print("CURRENT SLOT: ", current_slot, " SLOT INDEX: ", slot_index)
if current_slot != slot_index and current_slot != 0:
var old_slot = get_node("Panel/HBoxContainer/InventorySlot" + str(current_slot))
old_slot.slot_deselected()
#old_slot.slot_deselected.rpc_id(multiplayer.get_unique_id())
if len(items) == 0:
active_item = {}
current_slot = 0
else:
var slot = get_node("Panel/HBoxContainer/InventorySlot" + str(slot_index))
slot.slot_selected()
#slot.slot_selected.rpc_id(multiplayer.get_unique_id())
current_slot = slot_index
active_item = items[current_slot - 1]
emit_signal("active_item_changed", active_item)
#func set_active_slot():
# if current_slot == -1:
# return
# var old_slot = get_node("Panel/HBoxContainer/InventorySlot" + str(old_slot))
# old_slot.slot_deselected.rpc_id(get_multiplayer_authority())
# var slot = get_node("Panel/HBoxContainer/InventorySlot" + str(current_slot))
# slot.slot_selected.rpc_id(get_multiplayer_authority())