working on items and inventory
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@@ -21,13 +21,16 @@ extends CharacterBody2D
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@onready var next_attack_time := 0
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@onready var is_attacking := false
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@onready var equipped:Node2D
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#@onready var equipped:Node2D
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@onready var active_item:Dictionary = {}
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@onready var spawned_item:Node2D
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@onready var invulnerability_timer:Timer = get_node("InvulnerableTimer")
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@onready var player_disabled := false
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@onready var player_in_inventory := false
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@onready var is_searching := false
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@onready var inv_manager = $CanvasLayer/UserInventory
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@onready var item_hovering := false
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@onready var rng = RandomNumberGenerator.new()
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@@ -54,7 +57,9 @@ func set_spawn_location(spawn_position: Vector2):
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set_position(spawn_position)
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func _ready():
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if not is_multiplayer_authority(): return
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if not is_multiplayer_authority():
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$CanvasLayer.set_visible(false)
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return
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print("Setting IDLE: ", get_position())
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player_cam.make_current()
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#player_cam.current = true # for mp to set the camera
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@@ -151,8 +156,19 @@ func get_input():
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#anim_tree.set(atk_str, 1)
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#anim_mode.travel("attack")
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next_attack_time = now + attack_speed
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if equipped:
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pass
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print("Attacking!", active_item)
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if active_item:
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var item_details = ItemDatabase.PU_objects[active_item.item_name]
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var item_scene = load(item_details.scene)
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var item = item_scene.instantiate()
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add_child(item)
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item.set_position(get_position())
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print("ITEM IS: ", item)
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item.use_item($".")
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return
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# if equipped:
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# pass
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#spawned_item = load(ItemDatabase.Castable_objects[equipped.item_name]).instantiate()
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#var map = get_tree().current_scene
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#map.add_child(spawned_item)
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@@ -161,6 +177,7 @@ func get_input():
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# inventory_ui.set_ammo(-1)
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#spawned_item.use_item(player, spawned_item, map)
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#next_attack_time = now + attack_speed
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# print("RETURNING TO USER INPUT!")
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velocity = Vector2()
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var direction : String
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if Input.is_action_pressed("right") and not is_attacking:
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@@ -237,6 +254,17 @@ func move_player(c_velocity: Vector2):
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# var normal = collision.get_normal()
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# collider.apply_central_impulse(-collision.get_normal() * push_power)
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player_hit.is_player_hit = false
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@rpc("any_peer")
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func set_context_label(text: String):
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$CanvasLayer/ContextLabel.set_text(text)
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func add_inventory_item(item: Dictionary):
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inv_manager.add_inventory_item(item)
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#signal from the inventory
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func _on_user_inventory_active_item_changed(new_active_item):
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print("SETTING ACTIVE ITEM: ", new_active_item)
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active_item = new_active_item
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@@ -5,10 +5,10 @@
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[ext_resource type="PackedScene" uid="uid://drr0ptd6k6uch" path="res://UI/Inventory/UserInventory.tscn" id="3_nvr35"]
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[ext_resource type="FontFile" uid="uid://dj4pldmxeqmtt" path="res://UI/PressStart2P-Regular.ttf" id="4_i8vjo"]
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[sub_resource type="RectangleShape2D" id="RectangleShape2D_g1om0"]
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[sub_resource type="RectangleShape2D" id="RectangleShape2D_h7cys"]
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size = Vector2(22, 20)
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[sub_resource type="Animation" id="Animation_5n6gk"]
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[sub_resource type="Animation" id="Animation_epy5e"]
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resource_name = "attack"
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length = 0.65
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tracks/0/type = "value"
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@@ -24,7 +24,7 @@ tracks/0/keys = {
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"values": [Vector2i(0, 5), Vector2i(1, 5), Vector2i(2, 5), Vector2i(3, 5)]
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}
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[sub_resource type="Animation" id="Animation_u6kdu"]
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[sub_resource type="Animation" id="Animation_at62u"]
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resource_name = "damage"
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step = 0.01
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tracks/0/type = "value"
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@@ -40,7 +40,7 @@ tracks/0/keys = {
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"values": [Color(0.792157, 0.0901961, 0.0901961, 1), Color(0.792157, 0.0901961, 0.0901961, 1), Color(0.792157, 0.0901961, 0.0901961, 1), Color(1, 1, 1, 1), Color(1, 1, 1, 1), Color(0.792157, 0.0901961, 0.0901961, 1), Color(0.792157, 0.0901961, 0.0901961, 1), Color(1, 1, 1, 1), Color(1, 1, 1, 1), Color(0.792157, 0.0901961, 0.0901961, 1), Color(0.792157, 0.0901961, 0.0901961, 1), Color(1, 1, 1, 1), Color(1, 1, 1, 1), Color(0.792157, 0.0901961, 0.0901961, 1), Color(0.792157, 0.0901961, 0.0901961, 1), Color(1, 1, 1, 1), Color(1, 1, 1, 1), Color(0.792157, 0.0901961, 0.0901961, 1), Color(0.792157, 0.0901961, 0.0901961, 1), Color(1, 1, 1, 1), Color(1, 1, 1, 1), Color(0.792157, 0.0901961, 0.0901961, 1), Color(0.792157, 0.0901961, 0.0901961, 1), Color(1, 1, 1, 1)]
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}
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[sub_resource type="Animation" id="Animation_ybwuj"]
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[sub_resource type="Animation" id="Animation_708tn"]
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resource_name = "die"
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tracks/0/type = "value"
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tracks/0/imported = false
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@@ -55,7 +55,7 @@ tracks/0/keys = {
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"values": [Vector2i(0, 4), Vector2i(1, 4), Vector2i(2, 4), Vector2i(3, 4), Vector2i(4, 4)]
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}
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[sub_resource type="Animation" id="Animation_h5uv5"]
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[sub_resource type="Animation" id="Animation_ddmol"]
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resource_name = "idle"
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length = 2.0
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loop_mode = 1
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@@ -72,7 +72,7 @@ tracks/0/keys = {
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"values": [Vector2i(0, 0), Vector2i(1, 0), Vector2i(2, 0), Vector2i(3, 0), Vector2i(4, 0)]
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}
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[sub_resource type="Animation" id="Animation_cev5d"]
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[sub_resource type="Animation" id="Animation_al5w0"]
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resource_name = "walk"
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loop_mode = 1
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step = 0.01
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@@ -89,62 +89,62 @@ tracks/0/keys = {
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"values": [Vector2i(0, 1), Vector2i(1, 1), Vector2i(2, 1), Vector2i(3, 1), Vector2i(4, 1), Vector2i(5, 1)]
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}
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[sub_resource type="AnimationLibrary" id="AnimationLibrary_5qwfv"]
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[sub_resource type="AnimationLibrary" id="AnimationLibrary_ufoec"]
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_data = {
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"attack": SubResource("Animation_5n6gk"),
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"damage": SubResource("Animation_u6kdu"),
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"die": SubResource("Animation_ybwuj"),
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"idle": SubResource("Animation_h5uv5"),
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"walk": SubResource("Animation_cev5d")
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"attack": SubResource("Animation_epy5e"),
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"damage": SubResource("Animation_at62u"),
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"die": SubResource("Animation_708tn"),
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"idle": SubResource("Animation_ddmol"),
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"walk": SubResource("Animation_al5w0")
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}
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[sub_resource type="AnimationNodeOneShot" id="AnimationNodeOneShot_2a8v8"]
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[sub_resource type="AnimationNodeOneShot" id="AnimationNodeOneShot_hrw7i"]
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[sub_resource type="AnimationNodeOneShot" id="AnimationNodeOneShot_5013i"]
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[sub_resource type="AnimationNodeOneShot" id="AnimationNodeOneShot_a5dle"]
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[sub_resource type="AnimationNodeAnimation" id="AnimationNodeAnimation_24wrp"]
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[sub_resource type="AnimationNodeAnimation" id="AnimationNodeAnimation_jqlyn"]
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animation = &"attack"
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[sub_resource type="AnimationNodeOneShot" id="AnimationNodeOneShot_2lwq2"]
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[sub_resource type="AnimationNodeOneShot" id="AnimationNodeOneShot_pxj46"]
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[sub_resource type="AnimationNodeAnimation" id="AnimationNodeAnimation_mfi5b"]
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[sub_resource type="AnimationNodeAnimation" id="AnimationNodeAnimation_y87rp"]
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animation = &"damage"
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[sub_resource type="AnimationNodeAnimation" id="AnimationNodeAnimation_yud6d"]
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[sub_resource type="AnimationNodeAnimation" id="AnimationNodeAnimation_gy8c5"]
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animation = &"die"
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[sub_resource type="AnimationNodeAnimation" id="AnimationNodeAnimation_0n1hp"]
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[sub_resource type="AnimationNodeAnimation" id="AnimationNodeAnimation_bc1jc"]
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animation = &"idle"
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[sub_resource type="AnimationNodeBlend2" id="AnimationNodeBlend2_qrdax"]
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[sub_resource type="AnimationNodeBlend2" id="AnimationNodeBlend2_a7far"]
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[sub_resource type="AnimationNodeAnimation" id="AnimationNodeAnimation_6pfdq"]
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[sub_resource type="AnimationNodeAnimation" id="AnimationNodeAnimation_mcfk5"]
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animation = &"walk"
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[sub_resource type="AnimationNodeBlendTree" id="AnimationNodeBlendTree_78n1d"]
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[sub_resource type="AnimationNodeBlendTree" id="AnimationNodeBlendTree_fx5ki"]
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graph_offset = Vector2(-769.911, -161.25)
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nodes/AttackOneShot/node = SubResource("AnimationNodeOneShot_2a8v8")
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nodes/AttackOneShot/node = SubResource("AnimationNodeOneShot_hrw7i")
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nodes/AttackOneShot/position = Vector2(-320, 60)
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nodes/DieOneShot/node = SubResource("AnimationNodeOneShot_5013i")
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nodes/DieOneShot/node = SubResource("AnimationNodeOneShot_a5dle")
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nodes/DieOneShot/position = Vector2(-120, 180)
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nodes/attack_anim/node = SubResource("AnimationNodeAnimation_24wrp")
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nodes/attack_anim/node = SubResource("AnimationNodeAnimation_jqlyn")
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nodes/attack_anim/position = Vector2(-560, 200)
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nodes/damageOneShot/node = SubResource("AnimationNodeOneShot_2lwq2")
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nodes/damageOneShot/node = SubResource("AnimationNodeOneShot_pxj46")
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nodes/damageOneShot/position = Vector2(100, 320)
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nodes/damage_anim/node = SubResource("AnimationNodeAnimation_mfi5b")
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nodes/damage_anim/node = SubResource("AnimationNodeAnimation_y87rp")
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nodes/damage_anim/position = Vector2(-200, 460)
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nodes/die_anim/node = SubResource("AnimationNodeAnimation_yud6d")
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nodes/die_anim/node = SubResource("AnimationNodeAnimation_gy8c5")
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nodes/die_anim/position = Vector2(-440, 340)
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nodes/idle_anim/node = SubResource("AnimationNodeAnimation_0n1hp")
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nodes/idle_anim/node = SubResource("AnimationNodeAnimation_bc1jc")
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nodes/idle_anim/position = Vector2(-940, 60)
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nodes/output/position = Vector2(400, 340)
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nodes/walkIdleBlend/node = SubResource("AnimationNodeBlend2_qrdax")
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nodes/walkIdleBlend/node = SubResource("AnimationNodeBlend2_a7far")
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nodes/walkIdleBlend/position = Vector2(-660, -40)
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nodes/walk_anim/node = SubResource("AnimationNodeAnimation_6pfdq")
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nodes/walk_anim/node = SubResource("AnimationNodeAnimation_mcfk5")
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nodes/walk_anim/position = Vector2(-920, -80)
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node_connections = [&"output", 0, &"damageOneShot", &"AttackOneShot", 0, &"walkIdleBlend", &"AttackOneShot", 1, &"attack_anim", &"DieOneShot", 0, &"AttackOneShot", &"DieOneShot", 1, &"die_anim", &"damageOneShot", 0, &"DieOneShot", &"damageOneShot", 1, &"damage_anim", &"walkIdleBlend", 0, &"walk_anim", &"walkIdleBlend", 1, &"idle_anim"]
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[sub_resource type="SceneReplicationConfig" id="SceneReplicationConfig_hr3p8"]
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[sub_resource type="SceneReplicationConfig" id="SceneReplicationConfig_xv2gm"]
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properties/0/path = NodePath(".:position")
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properties/0/spawn = true
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properties/0/sync = true
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@@ -163,7 +163,7 @@ motion_mode = 1
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script = ExtResource("1_6aci1")
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[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
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shape = SubResource("RectangleShape2D_g1om0")
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shape = SubResource("RectangleShape2D_h7cys")
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[node name="Sprite2D" type="Sprite2D" parent="."]
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z_index = 1
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@@ -171,15 +171,15 @@ position = Vector2(-1, -2)
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texture = ExtResource("1_8pmbp")
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hframes = 6
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vframes = 6
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frame = 1
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frame = 4
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[node name="AnimationPlayer" type="AnimationPlayer" parent="."]
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libraries = {
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"": SubResource("AnimationLibrary_5qwfv")
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"": SubResource("AnimationLibrary_ufoec")
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}
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[node name="AnimationTree" type="AnimationTree" parent="."]
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tree_root = SubResource("AnimationNodeBlendTree_78n1d")
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tree_root = SubResource("AnimationNodeBlendTree_fx5ki")
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anim_player = NodePath("../AnimationPlayer")
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active = true
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parameters/AttackOneShot/active = false
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@@ -209,4 +209,6 @@ size_flags_horizontal = 4
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theme_override_fonts/font = ExtResource("4_i8vjo")
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[node name="MultiplayerSynchronizer" type="MultiplayerSynchronizer" parent="."]
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replication_config = SubResource("SceneReplicationConfig_hr3p8")
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replication_config = SubResource("SceneReplicationConfig_xv2gm")
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[connection signal="active_item_changed" from="CanvasLayer/UserInventory" to="." method="_on_user_inventory_active_item_changed"]
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