Files
2D_Game_test/Characters/test_player/test_player.tscn

215 lines
8.5 KiB
Plaintext

[gd_scene load_steps=23 format=3 uid="uid://c1gncjamuavvs"]
[ext_resource type="Script" path="res://Characters/test_player/test_player.gd" id="1_6aci1"]
[ext_resource type="Texture2D" uid="uid://cs5o8bykug82q" path="res://Characters/test_player/WARRIOR SKELETON SS 2.png" id="1_8pmbp"]
[ext_resource type="PackedScene" uid="uid://drr0ptd6k6uch" path="res://UI/Inventory/UserInventory.tscn" id="3_nvr35"]
[ext_resource type="FontFile" uid="uid://dj4pldmxeqmtt" path="res://UI/PressStart2P-Regular.ttf" id="4_i8vjo"]
[sub_resource type="RectangleShape2D" id="RectangleShape2D_h7cys"]
size = Vector2(22, 20)
[sub_resource type="Animation" id="Animation_epy5e"]
resource_name = "attack"
length = 0.65
tracks/0/type = "value"
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/path = NodePath("Sprite2D:frame_coords")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/keys = {
"times": PackedFloat32Array(0, 0.2, 0.4, 0.6),
"transitions": PackedFloat32Array(1, 1, 1, 1),
"update": 1,
"values": [Vector2i(0, 5), Vector2i(1, 5), Vector2i(2, 5), Vector2i(3, 5)]
}
[sub_resource type="Animation" id="Animation_at62u"]
resource_name = "damage"
step = 0.01
tracks/0/type = "value"
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/path = NodePath("Sprite2D:self_modulate")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/keys = {
"times": PackedFloat32Array(0, 0.0001, 0.05, 0.1, 0.14, 0.18, 0.23, 0.28, 0.32, 0.36, 0.41, 0.46, 0.5, 0.54, 0.59, 0.64, 0.68, 0.72, 0.77, 0.82, 0.86, 0.9, 0.95, 1),
"transitions": PackedFloat32Array(1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1),
"update": 1,
"values": [Color(0.792157, 0.0901961, 0.0901961, 1), Color(0.792157, 0.0901961, 0.0901961, 1), Color(0.792157, 0.0901961, 0.0901961, 1), Color(1, 1, 1, 1), Color(1, 1, 1, 1), Color(0.792157, 0.0901961, 0.0901961, 1), Color(0.792157, 0.0901961, 0.0901961, 1), Color(1, 1, 1, 1), Color(1, 1, 1, 1), Color(0.792157, 0.0901961, 0.0901961, 1), Color(0.792157, 0.0901961, 0.0901961, 1), Color(1, 1, 1, 1), Color(1, 1, 1, 1), Color(0.792157, 0.0901961, 0.0901961, 1), Color(0.792157, 0.0901961, 0.0901961, 1), Color(1, 1, 1, 1), Color(1, 1, 1, 1), Color(0.792157, 0.0901961, 0.0901961, 1), Color(0.792157, 0.0901961, 0.0901961, 1), Color(1, 1, 1, 1), Color(1, 1, 1, 1), Color(0.792157, 0.0901961, 0.0901961, 1), Color(0.792157, 0.0901961, 0.0901961, 1), Color(1, 1, 1, 1)]
}
[sub_resource type="Animation" id="Animation_708tn"]
resource_name = "die"
tracks/0/type = "value"
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/path = NodePath("Sprite2D:frame_coords")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/keys = {
"times": PackedFloat32Array(0, 0.2, 0.4, 0.6, 0.9),
"transitions": PackedFloat32Array(1, 1, 1, 1, 1),
"update": 1,
"values": [Vector2i(0, 4), Vector2i(1, 4), Vector2i(2, 4), Vector2i(3, 4), Vector2i(4, 4)]
}
[sub_resource type="Animation" id="Animation_ddmol"]
resource_name = "idle"
length = 2.0
loop_mode = 1
tracks/0/type = "value"
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/path = NodePath("Sprite2D:frame_coords")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/keys = {
"times": PackedFloat32Array(0, 0.4, 0.8, 1.2, 1.6),
"transitions": PackedFloat32Array(1, 1, 1, 1, 1),
"update": 1,
"values": [Vector2i(0, 0), Vector2i(1, 0), Vector2i(2, 0), Vector2i(3, 0), Vector2i(4, 0)]
}
[sub_resource type="Animation" id="Animation_al5w0"]
resource_name = "walk"
loop_mode = 1
step = 0.01
tracks/0/type = "value"
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/path = NodePath("Sprite2D:frame_coords")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/keys = {
"times": PackedFloat32Array(0, 0.17, 0.34, 0.51, 0.74, 0.96),
"transitions": PackedFloat32Array(1, 1, 1, 1, 1, 1),
"update": 1,
"values": [Vector2i(0, 1), Vector2i(1, 1), Vector2i(2, 1), Vector2i(3, 1), Vector2i(4, 1), Vector2i(5, 1)]
}
[sub_resource type="AnimationLibrary" id="AnimationLibrary_ufoec"]
_data = {
"attack": SubResource("Animation_epy5e"),
"damage": SubResource("Animation_at62u"),
"die": SubResource("Animation_708tn"),
"idle": SubResource("Animation_ddmol"),
"walk": SubResource("Animation_al5w0")
}
[sub_resource type="AnimationNodeOneShot" id="AnimationNodeOneShot_hrw7i"]
[sub_resource type="AnimationNodeOneShot" id="AnimationNodeOneShot_a5dle"]
[sub_resource type="AnimationNodeAnimation" id="AnimationNodeAnimation_jqlyn"]
animation = &"attack"
[sub_resource type="AnimationNodeOneShot" id="AnimationNodeOneShot_pxj46"]
[sub_resource type="AnimationNodeAnimation" id="AnimationNodeAnimation_y87rp"]
animation = &"damage"
[sub_resource type="AnimationNodeAnimation" id="AnimationNodeAnimation_gy8c5"]
animation = &"die"
[sub_resource type="AnimationNodeAnimation" id="AnimationNodeAnimation_bc1jc"]
animation = &"idle"
[sub_resource type="AnimationNodeBlend2" id="AnimationNodeBlend2_a7far"]
[sub_resource type="AnimationNodeAnimation" id="AnimationNodeAnimation_mcfk5"]
animation = &"walk"
[sub_resource type="AnimationNodeBlendTree" id="AnimationNodeBlendTree_fx5ki"]
graph_offset = Vector2(-769.911, -161.25)
nodes/AttackOneShot/node = SubResource("AnimationNodeOneShot_hrw7i")
nodes/AttackOneShot/position = Vector2(-320, 60)
nodes/DieOneShot/node = SubResource("AnimationNodeOneShot_a5dle")
nodes/DieOneShot/position = Vector2(-120, 180)
nodes/attack_anim/node = SubResource("AnimationNodeAnimation_jqlyn")
nodes/attack_anim/position = Vector2(-560, 200)
nodes/damageOneShot/node = SubResource("AnimationNodeOneShot_pxj46")
nodes/damageOneShot/position = Vector2(100, 320)
nodes/damage_anim/node = SubResource("AnimationNodeAnimation_y87rp")
nodes/damage_anim/position = Vector2(-200, 460)
nodes/die_anim/node = SubResource("AnimationNodeAnimation_gy8c5")
nodes/die_anim/position = Vector2(-440, 340)
nodes/idle_anim/node = SubResource("AnimationNodeAnimation_bc1jc")
nodes/idle_anim/position = Vector2(-940, 60)
nodes/output/position = Vector2(400, 340)
nodes/walkIdleBlend/node = SubResource("AnimationNodeBlend2_a7far")
nodes/walkIdleBlend/position = Vector2(-660, -40)
nodes/walk_anim/node = SubResource("AnimationNodeAnimation_mcfk5")
nodes/walk_anim/position = Vector2(-920, -80)
node_connections = [&"output", 0, &"damageOneShot", &"AttackOneShot", 0, &"walkIdleBlend", &"AttackOneShot", 1, &"attack_anim", &"DieOneShot", 0, &"AttackOneShot", &"DieOneShot", 1, &"die_anim", &"damageOneShot", 0, &"DieOneShot", &"damageOneShot", 1, &"damage_anim", &"walkIdleBlend", 0, &"walk_anim", &"walkIdleBlend", 1, &"idle_anim"]
[sub_resource type="SceneReplicationConfig" id="SceneReplicationConfig_xv2gm"]
properties/0/path = NodePath(".:position")
properties/0/spawn = true
properties/0/sync = true
properties/1/path = NodePath(".:rotation")
properties/1/spawn = true
properties/1/sync = true
properties/2/path = NodePath("Sprite2D:frame")
properties/2/spawn = true
properties/2/sync = true
properties/3/path = NodePath("Sprite2D:flip_h")
properties/3/spawn = true
properties/3/sync = true
[node name="test_player" type="CharacterBody2D" groups=["player"]]
motion_mode = 1
script = ExtResource("1_6aci1")
[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
shape = SubResource("RectangleShape2D_h7cys")
[node name="Sprite2D" type="Sprite2D" parent="."]
z_index = 1
position = Vector2(-1, -2)
texture = ExtResource("1_8pmbp")
hframes = 6
vframes = 6
frame = 4
[node name="AnimationPlayer" type="AnimationPlayer" parent="."]
libraries = {
"": SubResource("AnimationLibrary_ufoec")
}
[node name="AnimationTree" type="AnimationTree" parent="."]
tree_root = SubResource("AnimationNodeBlendTree_fx5ki")
anim_player = NodePath("../AnimationPlayer")
active = true
parameters/AttackOneShot/active = false
parameters/AttackOneShot/request = 0
parameters/DieOneShot/active = false
parameters/DieOneShot/request = 0
parameters/damageOneShot/active = false
parameters/damageOneShot/request = 0
parameters/walkIdleBlend/blend_amount = 1.0
[node name="player_cam" type="Camera2D" parent="."]
modulate = Color(0, 0, 0, 1)
zoom = Vector2(2, 2)
[node name="InvulnerableTimer" type="Timer" parent="."]
[node name="CanvasLayer" type="CanvasLayer" parent="."]
[node name="UserInventory" parent="CanvasLayer" instance=ExtResource("3_nvr35")]
[node name="ContextLabel" type="Label" parent="CanvasLayer"]
offset_left = 463.0
offset_top = 281.0
offset_right = 703.0
offset_bottom = 304.0
size_flags_horizontal = 4
theme_override_fonts/font = ExtResource("4_i8vjo")
[node name="MultiplayerSynchronizer" type="MultiplayerSynchronizer" parent="."]
replication_config = SubResource("SceneReplicationConfig_xv2gm")
[connection signal="active_item_changed" from="CanvasLayer/UserInventory" to="." method="_on_user_inventory_active_item_changed"]