starting to write the manager library
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140
common/engine/filesystem.go
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140
common/engine/filesystem.go
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@@ -0,0 +1,140 @@
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package engine
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import (
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"bytes"
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"compress/gzip"
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"encoding/binary"
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"errors"
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"fmt"
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"os"
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"path/filepath"
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"strings"
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logger "github.com/apsdehal/go-logger"
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)
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var log *logger.Logger
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func init() {
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var err error
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log, err = logger.New("utilities logger", 1, os.Stdout)
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if err != nil {
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panic(err)
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}
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log.SetFormat("[%{module}] [%{level}] %{message}")
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log.Info("Utilities logger Created")
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}
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// CompressIntArray compresses an array of integers into a buffer
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func CompressIntArray(arry []int64, compressionBuffer *bytes.Buffer) (float64, error) {
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buf := new(bytes.Buffer)
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err := binary.Write(buf, binary.LittleEndian, arry)
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if err != nil {
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return 0, err
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}
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//now compress it
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compressor := gzip.NewWriter(compressionBuffer)
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// if err != nil {
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// fmt.Println("writer level failed to set compression level")
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// }
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if _, err := compressor.Write(buf.Bytes()); err != nil {
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return 0, err
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}
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if err := compressor.Close(); err != nil {
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return 0, err
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}
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ratio := float64(len(compressionBuffer.Bytes())) / float64(len(buf.Bytes()))
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return ratio, nil
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}
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// ExpandToIntArray firstly unzips the byte array, then it
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// converts the byte array back into an int array for use
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func ExpandToIntArray(length int64, arry []byte, intArray *[]int64) error {
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buf := bytes.NewBuffer(arry)
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if reader, err := gzip.NewReader(buf); err != nil {
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fmt.Println("gzip failed ", err)
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return err
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} else {
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*intArray = make([]int64, length) //you must know the length of the original data if you are to do it this way.
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err := binary.Read(reader, binary.LittleEndian, intArray)
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if err != nil {
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fmt.Println("read failed ", err)
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}
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return nil
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}
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}
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// VerifySrcFile checks to see that the file is a regular file
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// that the OS has meta information about and that can be read by
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// the os.
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func VerifySrcFile(src string) (string, error) {
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_, fileName := filepath.Split(src) //dirPath
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sourceFileStat, err := os.Stat(src)
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if err != nil {
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return fileName, errors.New("error on os.Stat " + err.Error())
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}
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if !sourceFileStat.Mode().IsRegular() {
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return fileName, errors.New("%s is not a regular file" + src)
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}
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return fileName, nil
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}
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func InitiateDirectory(directory string) {
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// For the keys-folder we need to check if the folder exists...
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checkDir, err := IsDirectory(directory)
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if err != nil {
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log.ErrorF("Error checking for "+directory+" directory: %s\r\n", err)
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panic(err)
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}
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if checkDir == true {
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log.Warning(directory + " already exists")
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} else {
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// Create the directory.
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log.Info("Creating " + directory)
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err = CreateDirectory(directory)
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if err != nil {
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log.ErrorF("Error creating the folder %s\r\n", err)
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}
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}
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}
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func IsDirectory(path string) (bool, error) {
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s, err := os.Stat(path) // returns an error if the path does not exist.
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if err != nil {
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if os.IsNotExist(err) {
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return false, nil
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}
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return false, err // Different error...?
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}
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if s.IsDir() {
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return true, nil
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}
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return false, nil // Redundancy
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}
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func CreateDirectory(path string) error {
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// Assumes checks have been done on if the directory exists...
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err := os.MkdirAll(path, os.ModePerm)
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if err != nil {
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return err
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}
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return nil // Redundancy
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}
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func DeleteDirectory(path string) error {
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err := os.RemoveAll(path)
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return err
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}
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//TODO: Most likely can be done with the filepath command so replace this everywhere
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func StripFilePathBase(pathToFile, base string) string {
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return strings.Replace(pathToFile, base, "", -1)
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}
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