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goTorrent/goTorrentWebUI/node_modules/react-grid-layout/build/utils.js.flow

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// @flow
import isEqual from "lodash.isequal";
import React from "react";
import type {
ChildrenArray as ReactChildrenArray,
Element as ReactElement
} from "react";
export type LayoutItem = {
w: number,
h: number,
x: number,
y: number,
i: string,
minW?: number,
minH?: number,
maxW?: number,
maxH?: number,
moved?: boolean,
static?: boolean,
isDraggable?: ?boolean,
isResizable?: ?boolean
};
export type Layout = Array<LayoutItem>;
export type Position = {
left: number,
top: number,
width: number,
height: number
};
export type ReactDraggableCallbackData = {
node: HTMLElement,
x: number,
y: number,
deltaX: number,
deltaY: number,
lastX: number,
lastY: number
};
export type PartialPosition = { left: number, top: number };
export type Size = { width: number, height: number };
export type GridDragEvent = {
e: Event,
node: HTMLElement,
newPosition: PartialPosition
};
export type GridResizeEvent = { e: Event, node: HTMLElement, size: Size };
type REl = ReactElement<any>;
export type ReactChildren = ReactChildrenArray<REl>;
// All callbacks are of the signature (layout, oldItem, newItem, placeholder, e).
export type EventCallback = (
Layout,
oldItem: ?LayoutItem,
newItem: ?LayoutItem,
placeholder: ?LayoutItem,
Event,
?HTMLElement
) => void;
export type CompactType = ?("horizontal" | "vertical");
const isProduction = process.env.NODE_ENV === "production";
const DEBUG = false;
/**
* Return the bottom coordinate of the layout.
*
* @param {Array} layout Layout array.
* @return {Number} Bottom coordinate.
*/
export function bottom(layout: Layout): number {
let max = 0,
bottomY;
for (let i = 0, len = layout.length; i < len; i++) {
bottomY = layout[i].y + layout[i].h;
if (bottomY > max) max = bottomY;
}
return max;
}
export function cloneLayout(layout: Layout): Layout {
const newLayout = Array(layout.length);
for (let i = 0, len = layout.length; i < len; i++) {
newLayout[i] = cloneLayoutItem(layout[i]);
}
return newLayout;
}
// Fast path to cloning, since this is monomorphic
export function cloneLayoutItem(layoutItem: LayoutItem): LayoutItem {
return {
w: layoutItem.w,
h: layoutItem.h,
x: layoutItem.x,
y: layoutItem.y,
i: layoutItem.i,
minW: layoutItem.minW,
maxW: layoutItem.maxW,
minH: layoutItem.minH,
maxH: layoutItem.maxH,
moved: Boolean(layoutItem.moved),
static: Boolean(layoutItem.static),
// These can be null
isDraggable: layoutItem.isDraggable,
isResizable: layoutItem.isResizable
};
}
/**
* Comparing React `children` is a bit difficult. This is a good way to compare them.
* This will catch differences in keys, order, and length.
*/
export function childrenEqual(a: ReactChildren, b: ReactChildren): boolean {
return isEqual(
React.Children.map(a, c => c.key),
React.Children.map(b, c => c.key)
);
}
/**
* Given two layoutitems, check if they collide.
*/
export function collides(l1: LayoutItem, l2: LayoutItem): boolean {
if (l1 === l2) return false; // same element
if (l1.x + l1.w <= l2.x) return false; // l1 is left of l2
if (l1.x >= l2.x + l2.w) return false; // l1 is right of l2
if (l1.y + l1.h <= l2.y) return false; // l1 is above l2
if (l1.y >= l2.y + l2.h) return false; // l1 is below l2
return true; // boxes overlap
}
/**
* Given a layout, compact it. This involves going down each y coordinate and removing gaps
* between items.
*
* @param {Array} layout Layout.
* @param {Boolean} verticalCompact Whether or not to compact the layout
* vertically.
* @return {Array} Compacted Layout.
*/
export function compact(
layout: Layout,
compactType: CompactType,
cols: number
): Layout {
// Statics go in the compareWith array right away so items flow around them.
const compareWith = getStatics(layout);
// We go through the items by row and column.
const sorted = sortLayoutItems(layout, compactType);
// Holding for new items.
const out = Array(layout.length);
for (let i = 0, len = sorted.length; i < len; i++) {
let l = cloneLayoutItem(sorted[i]);
// Don't move static elements
if (!l.static) {
l = compactItem(compareWith, l, compactType, cols, sorted);
// Add to comparison array. We only collide with items before this one.
// Statics are already in this array.
compareWith.push(l);
}
// Add to output array to make sure they still come out in the right order.
out[layout.indexOf(sorted[i])] = l;
// Clear moved flag, if it exists.
l.moved = false;
}
return out;
}
const heightWidth = { x: "w", y: "h" };
/**
* Before moving item down, it will check if the movement will cause collisions and move those items down before.
*/
function resolveCompactionCollision(
layout: Layout,
item: LayoutItem,
moveToCoord: number,
axis: "x" | "y"
) {
const sizeProp = heightWidth[axis];
item[axis] += 1;
const itemIndex = layout.indexOf(item);
// Go through each item we collide with.
for (let i = itemIndex + 1; i < layout.length; i++) {
const otherItem = layout[i];
// Ignore static items
if (otherItem.static) continue;
if (collides(item, otherItem)) {
resolveCompactionCollision(
layout,
otherItem,
moveToCoord + item[sizeProp],
axis
);
}
}
item[axis] = moveToCoord;
}
/**
* Compact an item in the layout.
*/
export function compactItem(
compareWith: Layout,
l: LayoutItem,
compactType: CompactType,
cols: number,
fullLayout: Layout
): LayoutItem {
const compactV = compactType === "vertical";
const compactH = compactType === "horizontal";
if (compactV) {
// Bottom 'y' possible is the bottom of the layout.
// This allows you to do nice stuff like specify {y: Infinity}
// This is here because the layout must be sorted in order to get the correct bottom `y`.
l.y = Math.min(bottom(compareWith), l.y);
// Move the element up as far as it can go without colliding.
while (l.y > 0 && !getFirstCollision(compareWith, l)) {
l.y--;
}
} else if (compactH) {
l.y = Math.min(bottom(compareWith), l.y);
// Move the element left as far as it can go without colliding.
while (l.x > 0 && !getFirstCollision(compareWith, l)) {
l.x--;
}
}
// Move it down, and keep moving it down if it's colliding.
let collides;
while ((collides = getFirstCollision(compareWith, l))) {
if (compactH) {
resolveCompactionCollision(fullLayout, l, collides.x + collides.w, "x");
} else {
resolveCompactionCollision(fullLayout, l, collides.y + collides.h, "y");
}
// Since we can't grow without bounds horizontally, if we've overflown, let's move it down and try again.
if (compactH && l.x + l.w > cols) {
l.x = cols - l.w;
l.y++;
}
}
return l;
}
/**
* Given a layout, make sure all elements fit within its bounds.
*
* @param {Array} layout Layout array.
* @param {Number} bounds Number of columns.
*/
export function correctBounds(
layout: Layout,
bounds: { cols: number }
): Layout {
const collidesWith = getStatics(layout);
for (let i = 0, len = layout.length; i < len; i++) {
const l = layout[i];
// Overflows right
if (l.x + l.w > bounds.cols) l.x = bounds.cols - l.w;
// Overflows left
if (l.x < 0) {
l.x = 0;
l.w = bounds.cols;
}
if (!l.static) collidesWith.push(l);
else {
// If this is static and collides with other statics, we must move it down.
// We have to do something nicer than just letting them overlap.
while (getFirstCollision(collidesWith, l)) {
l.y++;
}
}
}
return layout;
}
/**
* Get a layout item by ID. Used so we can override later on if necessary.
*
* @param {Array} layout Layout array.
* @param {String} id ID
* @return {LayoutItem} Item at ID.
*/
export function getLayoutItem(layout: Layout, id: string): ?LayoutItem {
for (let i = 0, len = layout.length; i < len; i++) {
if (layout[i].i === id) return layout[i];
}
}
/**
* Returns the first item this layout collides with.
* It doesn't appear to matter which order we approach this from, although
* perhaps that is the wrong thing to do.
*
* @param {Object} layoutItem Layout item.
* @return {Object|undefined} A colliding layout item, or undefined.
*/
export function getFirstCollision(
layout: Layout,
layoutItem: LayoutItem
): ?LayoutItem {
for (let i = 0, len = layout.length; i < len; i++) {
if (collides(layout[i], layoutItem)) return layout[i];
}
}
export function getAllCollisions(
layout: Layout,
layoutItem: LayoutItem
): Array<LayoutItem> {
return layout.filter(l => collides(l, layoutItem));
}
/**
* Get all static elements.
* @param {Array} layout Array of layout objects.
* @return {Array} Array of static layout items..
*/
export function getStatics(layout: Layout): Array<LayoutItem> {
return layout.filter(l => l.static);
}
/**
* Move an element. Responsible for doing cascading movements of other elements.
*
* @param {Array} layout Full layout to modify.
* @param {LayoutItem} l element to move.
* @param {Number} [x] X position in grid units.
* @param {Number} [y] Y position in grid units.
*/
export function moveElement(
layout: Layout,
l: LayoutItem,
x: number,
y: number,
isUserAction: ?boolean,
preventCollision: ?boolean,
compactType: CompactType,
cols: number
): Layout {
if (l.static) return layout;
log(`Moving element ${l.i} to [${x},${y}] from [${l.x},${l.y}]`);
// Short-circuit if nothing to do.
if (l.y === y && l.x === x) return layout;
const oldX = l.x;
const oldY = l.y;
// This is quite a bit faster than extending the object
l.x = x;
l.y = y;
l.moved = true;
// If this collides with anything, move it.
// When doing this comparison, we have to sort the items we compare with
// to ensure, in the case of multiple collisions, that we're getting the
// nearest collision.
let sorted = sortLayoutItems(layout, compactType);
const movingUp =
compactType === "vertical"
? oldY >= y
: compactType === "horizontal" ? oldX >= x : false;
if (movingUp) sorted = sorted.reverse();
const collisions = getAllCollisions(sorted, l);
// There was a collision; abort
if (preventCollision && collisions.length) {
log(`Collision prevented on ${l.i}, reverting.`);
l.x = oldX;
l.y = oldY;
l.moved = false;
return layout;
}
// Move each item that collides away from this element.
for (let i = 0, len = collisions.length; i < len; i++) {
const collision = collisions[i];
log(
`Resolving collision between ${l.i} at [${l.x},${l.y}] and ${
collision.i
} at [${collision.x},${collision.y}]`
);
// Short circuit so we can't infinite loop
if (collision.moved) continue;
// Don't move static items - we have to move *this* element away
if (collision.static) {
layout = moveElementAwayFromCollision(
layout,
collision,
l,
isUserAction,
compactType,
cols
);
} else {
layout = moveElementAwayFromCollision(
layout,
l,
collision,
isUserAction,
compactType,
cols
);
}
}
return layout;
}
/**
* This is where the magic needs to happen - given a collision, move an element away from the collision.
* We attempt to move it up if there's room, otherwise it goes below.
*
* @param {Array} layout Full layout to modify.
* @param {LayoutItem} collidesWith Layout item we're colliding with.
* @param {LayoutItem} itemToMove Layout item we're moving.
*/
export function moveElementAwayFromCollision(
layout: Layout,
collidesWith: LayoutItem,
itemToMove: LayoutItem,
isUserAction: ?boolean,
compactType: CompactType,
cols: number
): Layout {
const compactH = compactType === "horizontal";
const compactV = compactType === "vertical";
const preventCollision = false; // we're already colliding
// If there is enough space above the collision to put this element, move it there.
// We only do this on the main collision as this can get funky in cascades and cause
// unwanted swapping behavior.
if (isUserAction) {
// Reset isUserAction flag because we're not in the main collision anymore.
isUserAction = false;
// Make a mock item so we don't modify the item here, only modify in moveElement.
const fakeItem: LayoutItem = {
x: compactH ? Math.max(collidesWith.x - itemToMove.w, 0) : itemToMove.x,
y: !compactH ? Math.max(collidesWith.y - itemToMove.h, 0) : itemToMove.y,
w: itemToMove.w,
h: itemToMove.h,
i: "-1"
};
// No collision? If so, we can go up there; otherwise, we'll end up moving down as normal
if (!getFirstCollision(layout, fakeItem)) {
log(
`Doing reverse collision on ${itemToMove.i} up to [${fakeItem.x},${
fakeItem.y
}].`
);
return moveElement(
layout,
itemToMove,
fakeItem.x,
fakeItem.y,
isUserAction,
preventCollision,
compactType,
cols
);
}
}
return moveElement(
layout,
itemToMove,
compactH ? collidesWith.x + collidesWith.w : itemToMove.x,
compactV ? collidesWith.y + collidesWith.h : itemToMove.y,
isUserAction,
preventCollision,
compactType,
cols
);
}
/**
* Helper to convert a number to a percentage string.
*
* @param {Number} num Any number
* @return {String} That number as a percentage.
*/
export function perc(num: number): string {
return num * 100 + "%";
}
export function setTransform({ top, left, width, height }: Position): Object {
// Replace unitless items with px
const translate = `translate(${left}px,${top}px)`;
return {
transform: translate,
WebkitTransform: translate,
MozTransform: translate,
msTransform: translate,
OTransform: translate,
width: `${width}px`,
height: `${height}px`,
position: "absolute"
};
}
export function setTopLeft({ top, left, width, height }: Position): Object {
return {
top: `${top}px`,
left: `${left}px`,
width: `${width}px`,
height: `${height}px`,
position: "absolute"
};
}
/**
* Get layout items sorted from top left to right and down.
*
* @return {Array} Array of layout objects.
* @return {Array} Layout, sorted static items first.
*/
export function sortLayoutItems(
layout: Layout,
compactType: CompactType
): Layout {
if (compactType === "horizontal") return sortLayoutItemsByColRow(layout);
else return sortLayoutItemsByRowCol(layout);
}
export function sortLayoutItemsByRowCol(layout: Layout): Layout {
return [].concat(layout).sort(function(a, b) {
if (a.y > b.y || (a.y === b.y && a.x > b.x)) {
return 1;
} else if (a.y === b.y && a.x === b.x) {
// Without this, we can get different sort results in IE vs. Chrome/FF
return 0;
}
return -1;
});
}
export function sortLayoutItemsByColRow(layout: Layout): Layout {
return [].concat(layout).sort(function(a, b) {
if (a.x > b.x || (a.x === b.x && a.y > b.y)) {
return 1;
}
return -1;
});
}
/**
* Generate a layout using the initialLayout and children as a template.
* Missing entries will be added, extraneous ones will be truncated.
*
* @param {Array} initialLayout Layout passed in through props.
* @param {String} breakpoint Current responsive breakpoint.
* @param {?String} compact Compaction option.
* @return {Array} Working layout.
*/
export function synchronizeLayoutWithChildren(
initialLayout: Layout,
children: ReactChildren,
cols: number,
compactType: CompactType
): Layout {
initialLayout = initialLayout || [];
// Generate one layout item per child.
let layout: Layout = [];
React.Children.forEach(children, (child: ReactElement<any>, i: number) => {
// Don't overwrite if it already exists.
const exists = getLayoutItem(initialLayout, String(child.key));
if (exists) {
layout[i] = cloneLayoutItem(exists);
} else {
if (!isProduction && child.props._grid) {
console.warn(
"`_grid` properties on children have been deprecated as of React 15.2. " + // eslint-disable-line
"Please use `data-grid` or add your properties directly to the `layout`."
);
}
const g = child.props["data-grid"] || child.props._grid;
// Hey, this item has a data-grid property, use it.
if (g) {
if (!isProduction) {
validateLayout([g], "ReactGridLayout.children");
}
layout[i] = cloneLayoutItem({ ...g, i: child.key });
} else {
// Nothing provided: ensure this is added to the bottom
layout[i] = cloneLayoutItem({
w: 1,
h: 1,
x: 0,
y: bottom(layout),
i: String(child.key)
});
}
}
});
// Correct the layout.
layout = correctBounds(layout, { cols: cols });
layout = compact(layout, compactType, cols);
return layout;
}
/**
* Validate a layout. Throws errors.
*
* @param {Array} layout Array of layout items.
* @param {String} [contextName] Context name for errors.
* @throw {Error} Validation error.
*/
export function validateLayout(
layout: Layout,
contextName: string = "Layout"
): void {
const subProps = ["x", "y", "w", "h"];
if (!Array.isArray(layout))
throw new Error(contextName + " must be an array!");
for (let i = 0, len = layout.length; i < len; i++) {
const item = layout[i];
for (let j = 0; j < subProps.length; j++) {
if (typeof item[subProps[j]] !== "number") {
throw new Error(
"ReactGridLayout: " +
contextName +
"[" +
i +
"]." +
subProps[j] +
" must be a number!"
);
}
}
if (item.i && typeof item.i !== "string") {
throw new Error(
"ReactGridLayout: " + contextName + "[" + i + "].i must be a string!"
);
}
if (item.static !== undefined && typeof item.static !== "boolean") {
throw new Error(
"ReactGridLayout: " +
contextName +
"[" +
i +
"].static must be a boolean!"
);
}
}
}
// Flow can't really figure this out, so we just use Object
export function autoBindHandlers(el: Object, fns: Array<string>): void {
fns.forEach(key => (el[key] = el[key].bind(el)));
}
function log(...args) {
if (!DEBUG) return;
// eslint-disable-next-line no-console
console.log(...args);
}
export const noop = () => {};