Files
goTorrent/goTorrentWebUI/node_modules/material-ui/ButtonBase/TouchRipple.js

363 lines
11 KiB
JavaScript

'use strict';
Object.defineProperty(exports, "__esModule", {
value: true
});
exports.styles = exports.DELAY_RIPPLE = undefined;
var _extends2 = require('babel-runtime/helpers/extends');
var _extends3 = _interopRequireDefault(_extends2);
var _objectWithoutProperties2 = require('babel-runtime/helpers/objectWithoutProperties');
var _objectWithoutProperties3 = _interopRequireDefault(_objectWithoutProperties2);
var _toConsumableArray2 = require('babel-runtime/helpers/toConsumableArray');
var _toConsumableArray3 = _interopRequireDefault(_toConsumableArray2);
var _getPrototypeOf = require('babel-runtime/core-js/object/get-prototype-of');
var _getPrototypeOf2 = _interopRequireDefault(_getPrototypeOf);
var _classCallCheck2 = require('babel-runtime/helpers/classCallCheck');
var _classCallCheck3 = _interopRequireDefault(_classCallCheck2);
var _createClass2 = require('babel-runtime/helpers/createClass');
var _createClass3 = _interopRequireDefault(_createClass2);
var _possibleConstructorReturn2 = require('babel-runtime/helpers/possibleConstructorReturn');
var _possibleConstructorReturn3 = _interopRequireDefault(_possibleConstructorReturn2);
var _inherits2 = require('babel-runtime/helpers/inherits');
var _inherits3 = _interopRequireDefault(_inherits2);
var _react = require('react');
var _react2 = _interopRequireDefault(_react);
var _reactDom = require('react-dom');
var _reactDom2 = _interopRequireDefault(_reactDom);
var _TransitionGroup = require('react-transition-group/TransitionGroup');
var _TransitionGroup2 = _interopRequireDefault(_TransitionGroup);
var _classnames = require('classnames');
var _classnames2 = _interopRequireDefault(_classnames);
var _withStyles = require('../styles/withStyles');
var _withStyles2 = _interopRequireDefault(_withStyles);
var _Ripple = require('./Ripple');
var _Ripple2 = _interopRequireDefault(_Ripple);
function _interopRequireDefault(obj) { return obj && obj.__esModule ? obj : { default: obj }; }
// weak
var DURATION = 550;
var DELAY_RIPPLE = exports.DELAY_RIPPLE = 80;
var styles = exports.styles = function styles(theme) {
return {
root: {
display: 'block',
position: 'absolute',
overflow: 'hidden',
borderRadius: 'inherit',
width: '100%',
height: '100%',
left: 0,
top: 0,
pointerEvents: 'none',
zIndex: 0
},
wrapper: {
opacity: 1
},
wrapperLeaving: {
opacity: 0,
animation: 'mui-ripple-exit ' + DURATION + 'ms ' + theme.transitions.easing.easeInOut
},
wrapperPulsating: {
position: 'absolute',
left: 0,
top: 0,
display: 'block',
width: '100%',
height: '100%',
animation: 'mui-ripple-pulsate 1500ms ' + theme.transitions.easing.easeInOut + ' 200ms infinite',
rippleVisible: {
opacity: 0.2
}
},
'@keyframes mui-ripple-enter': {
'0%': {
transform: 'scale(0)'
},
'100%': {
transform: 'scale(1)'
}
},
'@keyframes mui-ripple-exit': {
'0%': {
opacity: 1
},
'100%': {
opacity: 0
}
},
'@keyframes mui-ripple-pulsate': {
'0%': {
transform: 'scale(1)'
},
'50%': {
transform: 'scale(0.9)'
},
'100%': {
transform: 'scale(1)'
}
},
ripple: {
width: 50,
height: 50,
left: 0,
top: 0,
opacity: 0,
position: 'absolute',
borderRadius: '50%',
background: 'currentColor'
},
rippleVisible: {
opacity: 0.3,
transform: 'scale(1)',
animation: 'mui-ripple-enter ' + DURATION + 'ms ' + theme.transitions.easing.easeInOut
},
rippleFast: {
animationDuration: '200ms'
}
};
};
var babelPluginFlowReactPropTypes_proptype_Props = {
/**
* If `true`, the ripple starts at the center of the component
* rather than at the point of interaction.
*/
center: require('prop-types').bool,
/**
* Useful to extend the style applied to components.
*/
classes: require('prop-types').object,
/**
* @ignore
*/
className: require('prop-types').string
};
/**
* @ignore - internal component.
*/
var TouchRipple = function (_React$Component) {
(0, _inherits3.default)(TouchRipple, _React$Component);
function TouchRipple() {
var _ref;
var _temp, _this, _ret;
(0, _classCallCheck3.default)(this, TouchRipple);
for (var _len = arguments.length, args = Array(_len), _key = 0; _key < _len; _key++) {
args[_key] = arguments[_key];
}
return _ret = (_temp = (_this = (0, _possibleConstructorReturn3.default)(this, (_ref = TouchRipple.__proto__ || (0, _getPrototypeOf2.default)(TouchRipple)).call.apply(_ref, [this].concat(args))), _this), _this.state = {
nextKey: 0,
ripples: []
}, _this.ignoringMouseDown = false, _this.startTimer = null, _this.startTimerCommit = null, _this.pulsate = function () {
_this.start({}, { pulsate: true });
}, _this.start = function () {
var event = arguments.length > 0 && arguments[0] !== undefined ? arguments[0] : {};
var options = arguments.length > 1 && arguments[1] !== undefined ? arguments[1] : {};
var cb = arguments[2];
var _options$pulsate = options.pulsate,
pulsate = _options$pulsate === undefined ? false : _options$pulsate,
_options$center = options.center,
center = _options$center === undefined ? _this.props.center || options.pulsate : _options$center,
_options$fakeElement = options.fakeElement,
fakeElement = _options$fakeElement === undefined ? false : _options$fakeElement;
if (event.type === 'mousedown' && _this.ignoringMouseDown) {
_this.ignoringMouseDown = false;
return;
}
if (event.type === 'touchstart') {
_this.ignoringMouseDown = true;
}
var element = fakeElement ? null : _reactDom2.default.findDOMNode(_this);
var rect = element ? // $FlowFixMe
element.getBoundingClientRect() : {
width: 0,
height: 0,
left: 0,
top: 0
};
// Get the size of the ripple
var rippleX = void 0;
var rippleY = void 0;
var rippleSize = void 0;
if (center || event.clientX === 0 && event.clientY === 0 || !event.clientX && !event.touches) {
rippleX = Math.round(rect.width / 2);
rippleY = Math.round(rect.height / 2);
} else {
var clientX = event.clientX ? event.clientX : event.touches[0].clientX;
var clientY = event.clientY ? event.clientY : event.touches[0].clientY;
rippleX = Math.round(clientX - rect.left);
rippleY = Math.round(clientY - rect.top);
}
if (center) {
rippleSize = Math.sqrt((2 * Math.pow(rect.width, 2) + Math.pow(rect.height, 2)) / 3);
// For some reason the animation is broken on Mobile Chrome if the size if even.
if (rippleSize % 2 === 0) {
rippleSize += 1;
}
} else {
var sizeX = Math.max(
// $FlowFixMe
Math.abs((element ? element.clientWidth : 0) - rippleX), rippleX) * 2 + 2;
var sizeY = Math.max(
// $FlowFixMe
Math.abs((element ? element.clientHeight : 0) - rippleY), rippleY) * 2 + 2;
rippleSize = Math.sqrt(Math.pow(sizeX, 2) + Math.pow(sizeY, 2));
}
// Touche devices
if (event.touches) {
// Prepare the ripple effect.
_this.startTimerCommit = function () {
_this.startCommit({ pulsate: pulsate, rippleX: rippleX, rippleY: rippleY, rippleSize: rippleSize, cb: cb });
};
// Deplay the execution of the ripple effect.
_this.startTimer = setTimeout(function () {
_this.startTimerCommit();
_this.startTimerCommit = null;
}, DELAY_RIPPLE); // We have to make a tradeoff with this value.
} else {
_this.startCommit({ pulsate: pulsate, rippleX: rippleX, rippleY: rippleY, rippleSize: rippleSize, cb: cb });
}
}, _this.startCommit = function (params) {
var pulsate = params.pulsate,
rippleX = params.rippleX,
rippleY = params.rippleY,
rippleSize = params.rippleSize,
cb = params.cb;
var ripples = _this.state.ripples;
// Add a ripple to the ripples array
ripples = [].concat((0, _toConsumableArray3.default)(ripples), [_react2.default.createElement(_Ripple2.default, {
key: _this.state.nextKey,
classes: _this.props.classes,
timeout: {
exit: DURATION,
enter: DURATION
},
pulsate: pulsate,
rippleX: rippleX,
rippleY: rippleY,
rippleSize: rippleSize
})]);
_this.setState({
nextKey: _this.state.nextKey + 1,
ripples: ripples
}, cb);
}, _this.stop = function (event, cb) {
clearTimeout(_this.startTimer);
var ripples = _this.state.ripples;
// The touch interaction occures to quickly.
// We still want to show ripple effect.
if (event.type === 'touchend' && _this.startTimerCommit) {
event.persist();
_this.startTimerCommit();
_this.startTimerCommit = null;
_this.startTimer = setTimeout(function () {
_this.stop(event, cb);
}, 0);
return;
}
_this.startTimerCommit = null;
if (ripples && ripples.length) {
_this.setState({
ripples: ripples.slice(1)
}, cb);
}
}, _temp), (0, _possibleConstructorReturn3.default)(_this, _ret);
}
(0, _createClass3.default)(TouchRipple, [{
key: 'componentWillUnmount',
value: function componentWillUnmount() {
clearTimeout(this.startTimer);
}
// Used to filter out mouse emulated events on mobile.
// We use a timer in order to only show the ripples for touch "click" like events.
// We don't want to display the ripple for touch scroll events.
// This is the hook called once the previous timeout is ready.
}, {
key: 'render',
value: function render() {
var _props = this.props,
center = _props.center,
classes = _props.classes,
className = _props.className,
other = (0, _objectWithoutProperties3.default)(_props, ['center', 'classes', 'className']);
return _react2.default.createElement(
_TransitionGroup2.default,
(0, _extends3.default)({
component: 'span',
enter: true,
exit: true,
className: (0, _classnames2.default)(classes.root, className)
}, other),
this.state.ripples
);
}
}]);
return TouchRipple;
}(_react2.default.Component);
TouchRipple.defaultProps = {
center: false
};
exports.default = (0, _withStyles2.default)(styles, { flip: false, name: 'MuiTouchRipple' })(TouchRipple);