285 lines
6.7 KiB
Plaintext
285 lines
6.7 KiB
Plaintext
import React from 'react';
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import PropTypes from 'prop-types';
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import ReactDOM from 'react-dom';
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import TransitionGroup from 'react-transition-group/TransitionGroup';
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import classNames from 'classnames';
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import withStyles from '../styles/withStyles';
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import Ripple from './Ripple';
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const DURATION = 550;
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export const DELAY_RIPPLE = 80;
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export const styles = theme => ({
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root: {
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display: 'block',
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position: 'absolute',
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overflow: 'hidden',
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borderRadius: 'inherit',
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width: '100%',
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height: '100%',
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left: 0,
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top: 0,
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pointerEvents: 'none',
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zIndex: 0,
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},
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wrapper: {
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opacity: 1,
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},
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wrapperLeaving: {
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opacity: 0,
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animation: `mui-ripple-exit ${DURATION}ms ${theme.transitions.easing.easeInOut}`,
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},
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wrapperPulsating: {
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position: 'absolute',
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left: 0,
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top: 0,
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display: 'block',
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width: '100%',
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height: '100%',
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animation: `mui-ripple-pulsate 2500ms ${theme.transitions.easing.easeInOut} 200ms infinite`,
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},
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'@keyframes mui-ripple-enter': {
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'0%': {
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transform: 'scale(0)',
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},
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'100%': {
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transform: 'scale(1)',
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},
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},
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'@keyframes mui-ripple-exit': {
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'0%': {
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opacity: 1,
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},
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'100%': {
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opacity: 0,
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},
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},
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'@keyframes mui-ripple-pulsate': {
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'0%': {
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transform: 'scale(1)',
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},
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'50%': {
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transform: 'scale(0.92)',
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},
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'100%': {
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transform: 'scale(1)',
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},
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},
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ripple: {
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width: 50,
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height: 50,
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left: 0,
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top: 0,
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opacity: 0,
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position: 'absolute',
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borderRadius: '50%',
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background: 'currentColor',
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},
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rippleVisible: {
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opacity: 0.3,
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transform: 'scale(1)',
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animation: `mui-ripple-enter ${DURATION}ms ${theme.transitions.easing.easeInOut}`,
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},
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rippleFast: {
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animationDuration: '200ms',
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},
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});
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/**
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* @ignore - internal component.
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*/
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class TouchRipple extends React.Component {
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state = {
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nextKey: 0,
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ripples: [],
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};
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componentWillUnmount() {
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clearTimeout(this.startTimer);
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}
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// Used to filter out mouse emulated events on mobile.
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ignoringMouseDown = false;
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// We use a timer in order to only show the ripples for touch "click" like events.
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// We don't want to display the ripple for touch scroll events.
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startTimer = null;
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// This is the hook called once the previous timeout is ready.
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startTimerCommit = null;
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pulsate = () => {
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this.start({}, { pulsate: true });
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};
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start = (event = {}, options = {}, cb) => {
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const {
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pulsate = false,
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center = this.props.center || options.pulsate,
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fakeElement = false, // For test purposes
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} = options;
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if (event.type === 'mousedown' && this.ignoringMouseDown) {
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this.ignoringMouseDown = false;
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return;
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}
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if (event.type === 'touchstart') {
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this.ignoringMouseDown = true;
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}
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const element = fakeElement ? null : ReactDOM.findDOMNode(this);
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const rect = element
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? element.getBoundingClientRect()
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: {
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width: 0,
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height: 0,
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left: 0,
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top: 0,
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};
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// Get the size of the ripple
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let rippleX;
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let rippleY;
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let rippleSize;
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if (
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center ||
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(event.clientX === 0 && event.clientY === 0) ||
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(!event.clientX && !event.touches)
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) {
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rippleX = Math.round(rect.width / 2);
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rippleY = Math.round(rect.height / 2);
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} else {
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const clientX = event.clientX ? event.clientX : event.touches[0].clientX;
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const clientY = event.clientY ? event.clientY : event.touches[0].clientY;
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rippleX = Math.round(clientX - rect.left);
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rippleY = Math.round(clientY - rect.top);
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}
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if (center) {
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rippleSize = Math.sqrt((2 * Math.pow(rect.width, 2) + Math.pow(rect.height, 2)) / 3);
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// For some reason the animation is broken on Mobile Chrome if the size if even.
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if (rippleSize % 2 === 0) {
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rippleSize += 1;
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}
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} else {
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const sizeX =
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Math.max(Math.abs((element ? element.clientWidth : 0) - rippleX), rippleX) * 2 + 2;
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const sizeY =
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Math.max(Math.abs((element ? element.clientHeight : 0) - rippleY), rippleY) * 2 + 2;
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rippleSize = Math.sqrt(Math.pow(sizeX, 2) + Math.pow(sizeY, 2));
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}
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// Touche devices
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if (event.touches) {
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// Prepare the ripple effect.
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this.startTimerCommit = () => {
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this.startCommit({ pulsate, rippleX, rippleY, rippleSize, cb });
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};
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// Deplay the execution of the ripple effect.
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this.startTimer = setTimeout(() => {
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this.startTimerCommit();
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this.startTimerCommit = null;
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}, DELAY_RIPPLE); // We have to make a tradeoff with this value.
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} else {
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this.startCommit({ pulsate, rippleX, rippleY, rippleSize, cb });
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}
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};
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startCommit = params => {
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const { pulsate, rippleX, rippleY, rippleSize, cb } = params;
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let ripples = this.state.ripples;
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// Add a ripple to the ripples array.
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ripples = [
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...ripples,
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<Ripple
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key={this.state.nextKey}
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classes={this.props.classes}
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timeout={{
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exit: DURATION,
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enter: DURATION,
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}}
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pulsate={pulsate}
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rippleX={rippleX}
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rippleY={rippleY}
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rippleSize={rippleSize}
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/>,
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];
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this.setState(
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{
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nextKey: this.state.nextKey + 1,
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ripples,
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},
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cb,
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);
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};
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stop = (event, cb) => {
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clearTimeout(this.startTimer);
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const { ripples } = this.state;
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// The touch interaction occures to quickly.
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// We still want to show ripple effect.
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if (event.type === 'touchend' && this.startTimerCommit) {
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event.persist();
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this.startTimerCommit();
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this.startTimerCommit = null;
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this.startTimer = setTimeout(() => {
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this.stop(event, cb);
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}, 0);
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return;
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}
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this.startTimerCommit = null;
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if (ripples && ripples.length) {
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this.setState(
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{
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ripples: ripples.slice(1),
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},
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cb,
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);
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}
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};
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render() {
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const { center, classes, className, ...other } = this.props;
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return (
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<TransitionGroup
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component="span"
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enter
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exit
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className={classNames(classes.root, className)}
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{...other}
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>
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{this.state.ripples}
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</TransitionGroup>
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);
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}
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}
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TouchRipple.propTypes = {
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/**
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* If `true`, the ripple starts at the center of the component
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* rather than at the point of interaction.
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*/
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center: PropTypes.bool,
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/**
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* Useful to extend the style applied to components.
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*/
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classes: PropTypes.object.isRequired,
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/**
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* @ignore
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*/
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className: PropTypes.string,
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};
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TouchRipple.defaultProps = {
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center: false,
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};
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export default withStyles(styles, { flip: false, name: 'MuiTouchRipple' })(TouchRipple);
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