Files
goInventorize/database.go

170 lines
5.0 KiB
Go

package main
import (
"path/filepath"
"github.com/asdine/storm/v3"
)
// Location is a top level component that starts the containerization process
type Location struct {
ID int `storm:"id,increment,index"`
Name string `storm:"unique"`
Description string
CoverPhoto string // A "cover photo" for the location
Photos []string // A list of additional photos for the location
Rooms []Room
Notes string
}
// Room is a containerized area at a location
type Room struct {
ID int `storm:"id,increment,index"`
Name string `storm:"unique"`
Description string
CoverPhoto string // A "cover photo" for the room
Photos []string // A list of additional photos for the room
Notes string
Cabinets []Cabinet
Items []Item
LocationID int //Which location room is assigned to
}
// Cabinet is a containerized area in a room
type Cabinet struct {
ID int `storm:"id, increment"`
RoomID int // Room ID that the cabinet is assigned to
CoverPhoto string // A "Cover photo" for this item
Name string
Notes string
}
// Item is contained inside a room or cabinet
type Item struct {
ID int `storm:"id, increment"`
RoomID int // Room ID that item is assigned to
CoverPhoto string // A "cover photo" for the item
Photos []string // A list of additional photos for the item
Count int // If item has duplicates
Name string
Product string
Serial string
Warranty string
Notes string
}
//SetupDatabase initializes the storm/bbolt database
func SetupDatabase(s *Server) (db *storm.DB) {
db, err := storm.Open(filepath.Clean("./app/database/goInventorize.db"))
if err != nil {
s.Log.Fatal().Msgf("Unable to create/open database! %s", err)
}
return db
}
// AddLocation adds a location to the database
func (s *Server) AddLocation(loc Location) error {
s.Log.Info().Msgf("Adding new location to database: ", loc)
err := s.Database.Save(&loc)
if err != nil {
s.Log.Error().Msgf("Unable to add new location to database: %s error: %s ", loc, err)
return err
}
return nil
}
// DeleteLocation deletes a location by ID
func (s *Server) DeleteLocation(loc Location) error {
s.Log.Info().Msgf("Deleting location from database: ", loc)
err := s.Database.DeleteStruct(&loc)
if err != nil {
s.Log.Error().Msgf("Unable to delete location from database: %s error: %s ", loc, err)
return err
}
return nil
}
// GetLocations fetches all of the locations from the database
func (s *Server) GetLocations() (locations []Location, err error) {
err = s.Database.All(&locations)
if err != nil {
s.Log.Error().Msgf("Unable to fetch all locations: %s", err)
return nil, err
}
return locations, nil
}
// GetLocation fetches a single location
func (s *Server) GetLocation(locID int) (location Location, err error) {
err = s.Database.One("ID", locID, &location)
if err != nil {
s.Log.Error().Msgf("Unable to fetch all rooms at location: %s", err)
return location, err
}
return location, nil
}
// AddRoom adds a room to a location
func (s *Server) AddRoom(room Room) error {
s.Log.Info().Msgf("Adding new room to location: %s", room)
err := s.Database.Save(&room)
if err != nil {
s.Log.Error().Msgf("Unable to add new room to database: %s error: %s", room, err)
return err
}
return nil
}
// GetAllRooms gets all of the rooms
func (s *Server) GetAllRooms() (rooms []Room, err error) {
s.Log.Info().Msg("Getting all Rooms")
err = s.Database.All(&rooms)
if err != nil {
s.Log.Error().Msgf("Unable to fetch all room with error: %s", err)
return rooms, err
}
return rooms, nil
}
// AddItem adds an item to a room
func (s *Server) AddItem(item Item) error {
s.Log.Info().Msgf("Adding new item to room: ", item)
err := s.Database.Save(&item)
if err != nil {
s.Log.Error().Msgf("Unable to add new item to room: %s error: %s", item, err)
return err
}
return nil
}
// GetRoomsAtLocation fetches all the rooms assigned to a location by location ID
func (s *Server) GetRoomsAtLocation(locID int) (rooms []Room, err error) {
err = s.Database.Find("LocationID", locID, &rooms)
if err != nil {
s.Log.Error().Msgf("Unable to fetch all rooms at location: %s", err)
return nil, err
}
return rooms, nil
}
// GetCabinetsInRoom fetches all of the cabinets assigned to a room
func (s *Server) GetCabinetsInRoom(roomID int) (cabinets []Cabinet, err error) {
err = s.Database.Find("Room", roomID, &cabinets)
if err != nil {
s.Log.Error().Msgf("Unable to fetch all cabinets in room: %s", err)
return nil, err
}
return cabinets, nil
}
// GetItemsInRoom fetches all of the items assigned to a room
func (s *Server) GetItemsInRoom(roomID int) (items []Item, err error) {
err = s.Database.Find("Room", roomID, &items)
if err != nil {
s.Log.Error().Msgf("Unable to fetch all items in room: %s", err)
return nil, err
}
return items, nil
}