Files
goInventorize/database.go

287 lines
8.6 KiB
Go

package main
import (
"path/filepath"
"github.com/asdine/storm/v3"
)
// Location Routes
//SetupDatabase initializes the storm/bbolt database
func SetupDatabase(s *Server) (db *storm.DB) {
db, err := storm.Open(filepath.Clean("./app/database/goInventorize.db"))
if err != nil {
s.Log.Fatal().Msgf("Unable to create/open database! %s", err)
}
return db
}
// AddLocation adds a location to the database
func (s *Server) AddLocation(loc Location) error {
s.Log.Info().Msgf("Adding new location to database: ", loc)
err := s.Database.Save(&loc)
if err != nil {
s.Log.Error().Msgf("Unable to add new location to database: %s error: %s ", loc, err)
return err
}
return nil
}
// DeleteLocation deletes a location by ID
func (s *Server) DeleteLocation(loc Location) error {
s.Log.Info().Msgf("Deleting location from database: ", loc)
err := s.Database.DeleteStruct(&loc)
if err != nil {
s.Log.Error().Msgf("Unable to delete location from database: %s error: %s ", loc, err)
return err
}
return nil
}
// GetLocations fetches all of the locations from the database
func (s *Server) GetLocations() (locations []Location, err error) {
err = s.Database.All(&locations)
if err != nil {
s.Log.Error().Msgf("Unable to fetch all locations: %s", err)
return nil, err
}
return locations, nil
}
// GetLocation fetches a single location
func (s *Server) GetLocation(locID int) (location Location, err error) {
err = s.Database.One("ID", locID, &location)
if err != nil {
s.Log.Error().Msgf("Unable to fetch all rooms at location: %s", err)
return location, err
}
return location, nil
}
// Room Routes
// AddRoom adds a room to a location
func (s *Server) AddRoom(room Room) error {
s.Log.Info().Msgf("Adding new room to location: %s", room)
err := s.Database.Save(&room)
if err != nil {
s.Log.Error().Msgf("Unable to add new room to database: %s error: %s", room, err)
return err
}
return nil
}
// DeleteRoom deletes a room
func (s *Server) DeleteRoom(room Room) error {
s.Log.Info().Msgf("Deleting room from database: %s", room)
err := s.Database.DeleteStruct(&room)
if err != nil {
s.Log.Error().Msgf("Unable to delete location from database: %s error: %s ", room, err)
return err
}
return nil
}
// GetAllRooms gets all of the rooms
func (s *Server) GetAllRooms() (rooms []Room, err error) {
s.Log.Info().Msg("Getting all Rooms")
err = s.Database.All(&rooms)
if err != nil {
s.Log.Error().Msgf("Unable to fetch all room with error: %s", err)
return rooms, err
}
return rooms, nil
}
// GetRoom gets a room based on id
func (s *Server) GetRoom(roomID int) (room Room, err error) {
s.Log.Info().Msgf("Fetching room with id: %d", roomID)
err = s.Database.One("ID", roomID, &room)
if err != nil {
s.Log.Error().Msgf("Unable to fetch room with id: %d with error: %s", roomID, err)
return room, err
}
return room, nil
}
// GetRoomsAtLocation fetches all the rooms assigned to a location by location ID
func (s *Server) GetRoomsAtLocation(locID int) (rooms []Room, err error) {
err = s.Database.Find("LocationID", locID, &rooms)
if err != nil {
s.Log.Error().Msgf("Unable to fetch all rooms at location: %s", err)
return nil, err
}
return rooms, nil
}
// Cabinet ROUTES
// AddCabinet adds a new cabinet
func (s *Server) AddCabinet(cabinet Cabinet) error {
s.Log.Info().Msgf("Adding new cabinet to room: %s", cabinet)
err := s.Database.Save(&cabinet)
if err != nil {
s.Log.Error().Msgf("Unable to add new cabinet to database: %s error: %s", cabinet, err)
return err
}
return nil
}
// DeleteCabinet deletes a cabinet
func (s *Server) DeleteCabinet(cabinet Cabinet) error {
s.Log.Info().Msgf("Deleting cabinet from database: %s", cabinet)
err := s.Database.DeleteStruct(&cabinet)
if err != nil {
s.Log.Error().Msgf("Unable to delete room from database: %s error: %s ", cabinet, err)
return err
}
return nil
}
// GetAllCabinets gets all of the cabinets
func (s *Server) GetAllCabinets() (cabinets []Cabinet, err error) {
s.Log.Info().Msg("Getting all Cabinets")
err = s.Database.All(&cabinets)
if err != nil {
s.Log.Error().Msgf("Unable to fetch all cabinet with error: %s", err)
return cabinets, err
}
return cabinets, nil
}
// GetCabinet gets a cabinet based on id
func (s *Server) GetCabinet(cabinetID int) (cabinet Cabinet, err error) {
s.Log.Info().Msgf("Fetching cabinet with id: %d", cabinetID)
err = s.Database.One("ID", cabinetID, &cabinet)
if err != nil {
s.Log.Error().Msgf("Unable to fetch cabinet with id: %d with error: %s", cabinetID, err)
return cabinet, err
}
return cabinet, nil
}
// GetCabinetsInRoom fetches all of the cabinets assigned to a room
func (s *Server) GetCabinetsAtRoom(roomID int) (cabinets []Cabinet, err error) {
err = s.Database.Find("Room", roomID, &cabinets)
if err != nil {
s.Log.Error().Msgf("Unable to fetch all cabinets in room: %s", err)
return nil, err
}
return cabinets, nil
}
// ITEM ROUTES
// GetItem gets an item by id
func (s *Server) GetItem(itemID int) (item Item, err error) {
s.Log.Info().Msgf("Fetching item with id: %d", itemID)
err = s.Database.One("ID", itemID, &item)
if err != nil {
s.Log.Error().Msgf("Unable to fetch item with id: %d with error: %s", itemID, err)
return item, err
}
return item, nil
}
// GetAllItems gets all of the items
func (s *Server) GetAllItems() (items []Item, err error) {
s.Log.Info().Msg("Getting all Items")
err = s.Database.All(&items)
if err != nil {
s.Log.Error().Msgf("Unable to fetch all items with error: %s", err)
return items, err
}
return items, nil
}
// GetItemsInRoom fetches all of the items assigned to a room
func (s *Server) GetItemsInRoom(roomID int) (items []Item, err error) {
err = s.Database.Find("Room", roomID, &items)
if err != nil {
s.Log.Error().Msgf("Unable to fetch all items in room: %s", err)
return nil, err
}
return items, nil
}
// GetItemsInRoom fetches all of the items assigned to a room
func (s *Server) GetItemsInCabinet(cabinetID int) (items []Item, err error) {
err = s.Database.Find("Cabinet", cabinetID, &items)
if err != nil {
s.Log.Error().Msgf("Unable to fetch all items in cabinet: %s", err)
return nil, err
}
return items, nil
}
// AddItem adds an item to a room
func (s *Server) AddItem(item Item) error {
s.Log.Info().Msgf("Adding new item to room: ", item)
err := s.Database.Save(&item)
if err != nil {
s.Log.Error().Msgf("Unable to add new item to room: %s error: %s", item, err)
return err
}
return nil
}
// DeleteItem deletes an item
func (s *Server) DeleteItem(item Item) error {
s.Log.Info().Msgf("Deleting Item from database: %s", item)
err := s.Database.DeleteStruct(&item)
if err != nil {
s.Log.Error().Msgf("Unable to delete location from database: %s error: %s ", item, err)
return err
}
return nil
}
// Misc calls
type SearchResults struct {
Locations []Location `json:"locations"`
Rooms []Room `json:"rooms"`
Cabinets []Cabinet `json:"cabinets"`
Items []Item `json:"items"`
}
// SearchAllByField searches the entire database (locs, rooms, cabinets, items) by the field and search term passed in
func (s *Server) SearchAllByField(fieldFilter string, searchTerm string) (results SearchResults, err error) {
s.Log.Info().Msgf("Searching all items for term: %s", searchTerm)
var locs []Location
var rooms []Room
var cabinets []Cabinet
var items []Item
results = SearchResults{}
err = s.Database.Find(fieldFilter, searchTerm, &locs)
if err != nil && err != storm.ErrNotFound {
s.Log.Error().Msgf("Unable to search locations in database with term: %s :error: %s ", searchTerm, err)
return results, err
}
err = s.Database.Find(fieldFilter, searchTerm, &rooms)
if err != nil && err != storm.ErrNotFound {
s.Log.Error().Msgf("Unable to search rooms in database with term: %s error: %s ", searchTerm, err)
return results, err
}
err = s.Database.Find(fieldFilter, searchTerm, &cabinets)
if err != nil && err != storm.ErrNotFound {
s.Log.Error().Msgf("Unable to search cabinets in database with term: %s error: %s ", searchTerm, err)
return results, err
}
err = s.Database.Find(fieldFilter, searchTerm, &items)
if err != nil && err != storm.ErrNotFound {
s.Log.Error().Msgf("Unable to search items in database with term: %s error: %s ", searchTerm, err)
return results, err
}
results.Locations = locs
results.Rooms = rooms
results.Cabinets = cabinets
results.Items = items
return results, nil
}