react-router frontend, fixing backend issues, adding /api

This commit is contained in:
2021-12-27 22:51:16 -05:00
parent eda6e3fc5b
commit e84f57692a
16 changed files with 370 additions and 371 deletions

View File

@@ -28,12 +28,22 @@ type Room struct {
Notes string
}
// Item is contained inside a room
// Cabinet is a containerized area in a room
type Cabinet struct {
ID int `storm:"id, increment"`
RoomID int // Room ID that the cabinet is assigned to
CoverPhoto string // A "Cover photo" for this item
Name string
Notes string
}
// Item is contained inside a room or cabinet
type Item struct {
ID int `storm:"id, increment"`
RoomID int // Room ID that item is assigned to
CoverPhoto string // A "cover photo" for the item
Photos []string // A list of additional photos for the room
Count int // If item has duplicates
Name string
Product string
Serial string
@@ -61,23 +71,12 @@ func (s *Server) AddLocation(loc Location) error {
return nil
}
// AddRoom adds a room to a location
func (s *Server) AddRoom(room Room) error {
s.Log.Info().Msgf("Adding new room to location: %s", room)
err := s.Database.Save(&room)
// DeleteLocation deletes a location by ID
func (s *Server) DeleteLocation(loc Location) error {
s.Log.Info().Msgf("Deleting location from database: ", loc)
err := s.Database.DeleteStruct(&loc)
if err != nil {
s.Log.Error().Msgf("Unable to add new room to database: %s error: %s", room, err)
return err
}
return nil
}
// AddItem adds an item to a room
func (s *Server) AddItem(item Item) error {
s.Log.Info().Msgf("Adding new item to room: ", item)
err := s.Database.Save(&item)
if err != nil {
s.Log.Error().Msgf("Unable to add new item to room: %s error: %s", item, err)
s.Log.Error().Msgf("Unable to delete location from database: %s error: %s ", loc, err)
return err
}
return nil
@@ -93,24 +92,75 @@ func (s *Server) GetLocations() (locations []Location, err error) {
return locations, nil
}
// GetRoomsAtLocation fetches all the rooms assigned to a location by location ID
func (s *Server) GetRoomsAtLocation(locID int) error {
var rooms []Room
err := s.Database.Find("Location", locID, &rooms)
// GetLocation fetches a single location
func (s *Server) GetLocation(locID int) (location Location, err error) {
err = s.Database.One("ID", locID, &location)
if err != nil {
s.Log.Error().Msgf("Unable to fetch all rooms at location: %s", err)
return location, err
}
return location, nil
}
// AddRoom adds a room to a location
func (s *Server) AddRoom(room Room) error {
s.Log.Info().Msgf("Adding new room to location: %s", room)
err := s.Database.Save(&room)
if err != nil {
s.Log.Error().Msgf("Unable to add new room to database: %s error: %s", room, err)
return err
}
return nil
}
// GetItemsInRoom fetches all of the items assigned to a room
func (s *Server) GetItemsInRoom(roomID int) error {
var items []Item
err := s.Database.Find("Room", roomID, &items)
// GetAllRooms gets all of the rooms
func (s *Server) GetAllRooms() (rooms []Room, err error) {
s.Log.Info().Msg("Getting all Rooms")
err = s.Database.All(&rooms)
if err != nil {
s.Log.Error().Msgf("Unable to fetch all rooms at location: %s", err)
s.Log.Error().Msgf("Unable to fetch all room with error: %s", err)
return rooms, err
}
return rooms, nil
}
// AddItem adds an item to a room
func (s *Server) AddItem(item Item) error {
s.Log.Info().Msgf("Adding new item to room: ", item)
err := s.Database.Save(&item)
if err != nil {
s.Log.Error().Msgf("Unable to add new item to room: %s error: %s", item, err)
return err
}
return nil
}
// GetRoomsAtLocation fetches all the rooms assigned to a location by location ID
func (s *Server) GetRoomsAtLocation(locID int) (rooms []Room, err error) {
err = s.Database.Find("LocationID", locID, &rooms)
if err != nil {
s.Log.Error().Msgf("Unable to fetch all rooms at location: %s", err)
return nil, err
}
return rooms, nil
}
// GetCabinetsInRoom fetches all of the cabinets assigned to a room
func (s *Server) GetCabinetsInRoom(roomID int) (cabinets []Cabinet, err error) {
err = s.Database.Find("Room", roomID, &cabinets)
if err != nil {
s.Log.Error().Msgf("Unable to fetch all cabinets in room: %s", err)
return nil, err
}
return cabinets, nil
}
// GetItemsInRoom fetches all of the items assigned to a room
func (s *Server) GetItemsInRoom(roomID int) (items []Item, err error) {
err = s.Database.Find("Room", roomID, &items)
if err != nil {
s.Log.Error().Msgf("Unable to fetch all items in room: %s", err)
return nil, err
}
return items, nil
}