Files
UEProjectManager/engine/compile.go

51 lines
1.7 KiB
Go

package engine
import (
"bufio"
"fmt"
"io"
"os"
"os/exec"
"path/filepath"
"golang.org/x/sys/windows/registry"
)
func findUnrealVersionPath(version string) (string, error) {
//Attempting to build project files programattically
k, err := registry.OpenKey(registry.LOCAL_MACHINE, `SOFTWARE\EpicGames\Unreal Engine\`+version, registry.QUERY_VALUE)
if err != nil {
return "", err
}
defer k.Close()
s, _, err := k.GetStringValue("InstalledDirectory") //Pulling the (Default) value which has the path
if err != nil {
return "", err
}
return s, nil
}
func buildProject(version string, projectABSPath string) error {
unrealVersionPath, err := findUnrealVersionPath(version)
if err != nil {
fmt.Printf("Unable to find the path to Unreal Engine version %s, please build project files manually: %s ", version, err)
bufio.NewReader(os.Stdin).ReadBytes('\n')
os.Exit(1)
}
unrealVersionPath = unrealVersionPath + string(filepath.Separator) + "Engine" + string(filepath.Separator) + "Build" + string(filepath.Separator) + "BatchFiles" + string(filepath.Separator) + "Build.bat"
checkPath(unrealVersionPath) // Verifying path, will exit if fail
fmt.Println("Using Unreal Engine Path: ", unrealVersionPath)
// Manually building up the commmand
buildArgs := []string{"Development", "Win64", "-Project=" + projectABSPath, "-TargetType=Editor", "-Progress", "-NoEngineChanges", "-NoHotReloadFromIDE"}
buildFilesCMD := exec.Command(unrealVersionPath, buildArgs...)
// Making sure we write the output of the command to the command prompt
out := io.Writer(os.Stdout)
buildFilesCMD.Stdout = out
// finally running the command
err = buildFilesCMD.Run()
if err != nil {
return err
}
return nil
}