Files
2D_Game_test/Game Manager/game_manager.gd
2023-01-30 17:52:27 -05:00

23 lines
659 B
GDScript

extends Node
@onready var manager = get_node(".")
const Level1 = preload("res://Levels/Level1/Level1.tscn")
const Player = preload("res://Characters/test_player/test_player.tscn")
# Called when the node enters the scene tree for the first time.
func _ready():
var level_1 = Level1.instantiate()
var spawn_location = level_1.get_node("PlayerSpawnLocation")
spawn_location.set_visible(false)
manager.add_child(level_1)
var new_player = Player.instantiate()
manager.add_child(new_player)
new_player.set_position(spawn_location.get_position())
# Called every frame. 'delta' is the elapsed time since the previous frame.
func _process(delta):
pass