extends MultiplayerSynchronizer #func _enter_tree(): # set_multiplayer_authority(1) # ## Called when the node enters the scene tree for the first time. #func _ready(): # if not is_multiplayer_authority(): return # # ## Called every frame. 'delta' is the elapsed time since the previous frame. #func _process(delta): # if not is_multiplayer_authority(): return # # #func _physics_process(delta): # if not is_multiplayer_authority(): return