[gd_scene load_steps=5 format=3 uid="uid://ca4ghctk5gllj"] [ext_resource type="Texture2D" uid="uid://cgtkkroa583fo" path="res://TileSets/Stuff.png" id="1_462gd"] [ext_resource type="Script" path="res://PhysicsObjects/HandStatue/HandStatue.gd" id="1_ap0lt"] [sub_resource type="PhysicsMaterial" id="PhysicsMaterial_ho34d"] friction = 0.54 rough = true bounce = 0.76 [sub_resource type="CapsuleShape2D" id="CapsuleShape2D_uay4g"] radius = 9.0 height = 34.0 [node name="HandStatue" type="RigidBody2D" groups=["moveable"]] physics_material_override = SubResource("PhysicsMaterial_ho34d") contact_monitor = true lock_rotation = true script = ExtResource("1_ap0lt") initial_impulse = Vector2(200, 0) [node name="CollisionShape2D" type="CollisionShape2D" parent="."] position = Vector2(0, -4) shape = SubResource("CapsuleShape2D_uay4g") [node name="Texture2D" type="Sprite2D" parent="."] position = Vector2(0, -4) texture = ExtResource("1_462gd") region_enabled = true region_rect = Rect2(48, 36, 16, 28) [connection signal="body_entered" from="." to="." method="_on_body_entered"]