[gd_scene load_steps=20 format=3 uid="uid://c1gncjamuavvs"] [ext_resource type="Script" path="res://Characters/test_player/test_player.gd" id="1_6aci1"] [ext_resource type="Texture2D" uid="uid://cs5o8bykug82q" path="res://Characters/test_player/WARRIOR SKELETON SS 2.png" id="1_8pmbp"] [sub_resource type="RectangleShape2D" id="RectangleShape2D_a08cb"] size = Vector2(22, 20) [sub_resource type="Animation" id="Animation_1103t"] resource_name = "attack" length = 0.65 tracks/0/type = "value" tracks/0/imported = false tracks/0/enabled = true tracks/0/path = NodePath("Sprite2D:frame_coords") tracks/0/interp = 1 tracks/0/loop_wrap = true tracks/0/keys = { "times": PackedFloat32Array(0, 0.2, 0.4, 0.6), "transitions": PackedFloat32Array(1, 1, 1, 1), "update": 1, "values": [Vector2i(0, 5), Vector2i(1, 5), Vector2i(2, 5), Vector2i(3, 5)] } [sub_resource type="Animation" id="Animation_vnyb5"] resource_name = "damage" step = 0.01 tracks/0/type = "value" tracks/0/imported = false tracks/0/enabled = true tracks/0/path = NodePath("Sprite2D:self_modulate") tracks/0/interp = 1 tracks/0/loop_wrap = true tracks/0/keys = { "times": PackedFloat32Array(0, 0.0001, 0.05, 0.1, 0.14, 0.18, 0.23, 0.28, 0.32, 0.36, 0.41, 0.46, 0.5, 0.54, 0.59, 0.64, 0.68, 0.72, 0.77, 0.82, 0.86, 0.9, 0.95, 1), "transitions": PackedFloat32Array(1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1), "update": 1, "values": [Color(0.792157, 0.0901961, 0.0901961, 1), Color(0.792157, 0.0901961, 0.0901961, 1), Color(0.792157, 0.0901961, 0.0901961, 1), Color(1, 1, 1, 1), Color(1, 1, 1, 1), Color(0.792157, 0.0901961, 0.0901961, 1), Color(0.792157, 0.0901961, 0.0901961, 1), Color(1, 1, 1, 1), Color(1, 1, 1, 1), Color(0.792157, 0.0901961, 0.0901961, 1), Color(0.792157, 0.0901961, 0.0901961, 1), Color(1, 1, 1, 1), Color(1, 1, 1, 1), Color(0.792157, 0.0901961, 0.0901961, 1), Color(0.792157, 0.0901961, 0.0901961, 1), Color(1, 1, 1, 1), Color(1, 1, 1, 1), Color(0.792157, 0.0901961, 0.0901961, 1), Color(0.792157, 0.0901961, 0.0901961, 1), Color(1, 1, 1, 1), Color(1, 1, 1, 1), Color(0.792157, 0.0901961, 0.0901961, 1), Color(0.792157, 0.0901961, 0.0901961, 1), Color(1, 1, 1, 1)] } [sub_resource type="Animation" id="Animation_gq32v"] resource_name = "die" tracks/0/type = "value" tracks/0/imported = false tracks/0/enabled = true tracks/0/path = NodePath("Sprite2D:frame_coords") tracks/0/interp = 1 tracks/0/loop_wrap = true tracks/0/keys = { "times": PackedFloat32Array(0, 0.2, 0.4, 0.6, 0.9), "transitions": PackedFloat32Array(1, 1, 1, 1, 1), "update": 1, "values": [Vector2i(0, 4), Vector2i(1, 4), Vector2i(2, 4), Vector2i(3, 4), Vector2i(4, 4)] } [sub_resource type="Animation" id="Animation_r2lqp"] resource_name = "idle" length = 2.0 loop_mode = 1 tracks/0/type = "value" tracks/0/imported = false tracks/0/enabled = true tracks/0/path = NodePath("Sprite2D:frame_coords") tracks/0/interp = 1 tracks/0/loop_wrap = true tracks/0/keys = { "times": PackedFloat32Array(0, 0.4, 0.8, 1.2, 1.6), "transitions": PackedFloat32Array(1, 1, 1, 1, 1), "update": 1, "values": [Vector2i(0, 0), Vector2i(1, 0), Vector2i(2, 0), Vector2i(3, 0), Vector2i(4, 0)] } [sub_resource type="Animation" id="Animation_psmw8"] resource_name = "walk" loop_mode = 1 step = 0.01 tracks/0/type = "value" tracks/0/imported = false tracks/0/enabled = true tracks/0/path = NodePath("Sprite2D:frame_coords") tracks/0/interp = 1 tracks/0/loop_wrap = true tracks/0/keys = { "times": PackedFloat32Array(0, 0.17, 0.34, 0.51, 0.74, 0.96), "transitions": PackedFloat32Array(1, 1, 1, 1, 1, 1), "update": 1, "values": [Vector2i(0, 1), Vector2i(1, 1), Vector2i(2, 1), Vector2i(3, 1), Vector2i(4, 1), Vector2i(5, 1)] } [sub_resource type="AnimationLibrary" id="AnimationLibrary_rx5pu"] _data = { "attack": SubResource("Animation_1103t"), "damage": SubResource("Animation_vnyb5"), "die": SubResource("Animation_gq32v"), "idle": SubResource("Animation_r2lqp"), "walk": SubResource("Animation_psmw8") } [sub_resource type="AnimationNodeOneShot" id="AnimationNodeOneShot_7kx25"] [sub_resource type="AnimationNodeOneShot" id="AnimationNodeOneShot_gm2dr"] [sub_resource type="AnimationNodeAnimation" id="AnimationNodeAnimation_cl8pn"] animation = &"attack" [sub_resource type="AnimationNodeOneShot" id="AnimationNodeOneShot_tyu0k"] [sub_resource type="AnimationNodeAnimation" id="AnimationNodeAnimation_f5cnp"] animation = &"damage" [sub_resource type="AnimationNodeAnimation" id="AnimationNodeAnimation_4qn65"] animation = &"die" [sub_resource type="AnimationNodeAnimation" id="AnimationNodeAnimation_kqkvd"] animation = &"idle" [sub_resource type="AnimationNodeBlend2" id="AnimationNodeBlend2_66hu3"] [sub_resource type="AnimationNodeAnimation" id="AnimationNodeAnimation_jxg51"] animation = &"walk" [sub_resource type="AnimationNodeBlendTree" id="AnimationNodeBlendTree_6ake6"] graph_offset = Vector2(-1059.2, -82.3198) nodes/AttackOneShot/node = SubResource("AnimationNodeOneShot_7kx25") nodes/AttackOneShot/position = Vector2(-320, 60) nodes/DieOneShot/node = SubResource("AnimationNodeOneShot_gm2dr") nodes/DieOneShot/position = Vector2(-120, 180) nodes/attack_anim/node = SubResource("AnimationNodeAnimation_cl8pn") nodes/attack_anim/position = Vector2(-560, 200) nodes/damageOneShot/node = SubResource("AnimationNodeOneShot_tyu0k") nodes/damageOneShot/position = Vector2(100, 320) nodes/damage_anim/node = SubResource("AnimationNodeAnimation_f5cnp") nodes/damage_anim/position = Vector2(-200, 460) nodes/die_anim/node = SubResource("AnimationNodeAnimation_4qn65") nodes/die_anim/position = Vector2(-440, 340) nodes/idle_anim/node = SubResource("AnimationNodeAnimation_kqkvd") nodes/idle_anim/position = Vector2(-940, 60) nodes/output/position = Vector2(400, 340) nodes/walkIdleBlend/node = SubResource("AnimationNodeBlend2_66hu3") nodes/walkIdleBlend/position = Vector2(-660, -40) nodes/walk_anim/node = SubResource("AnimationNodeAnimation_jxg51") nodes/walk_anim/position = Vector2(-920, -80) node_connections = [&"output", 0, &"damageOneShot", &"AttackOneShot", 0, &"walkIdleBlend", &"AttackOneShot", 1, &"attack_anim", &"DieOneShot", 0, &"AttackOneShot", &"DieOneShot", 1, &"die_anim", &"damageOneShot", 0, &"DieOneShot", &"damageOneShot", 1, &"damage_anim", &"walkIdleBlend", 0, &"walk_anim", &"walkIdleBlend", 1, &"idle_anim"] [node name="test_player" type="CharacterBody2D" groups=["player"]] script = ExtResource("1_6aci1") [node name="CollisionShape2D" type="CollisionShape2D" parent="."] position = Vector2(1, 2) shape = SubResource("RectangleShape2D_a08cb") [node name="Sprite2D" type="Sprite2D" parent="."] z_index = 1 texture = ExtResource("1_8pmbp") hframes = 6 vframes = 6 [node name="AnimationPlayer" type="AnimationPlayer" parent="."] libraries = { "": SubResource("AnimationLibrary_rx5pu") } [node name="AnimationTree" type="AnimationTree" parent="."] tree_root = SubResource("AnimationNodeBlendTree_6ake6") anim_player = NodePath("../AnimationPlayer") active = true parameters/AttackOneShot/active = false parameters/AttackOneShot/request = 0 parameters/DieOneShot/active = false parameters/DieOneShot/request = 0 parameters/damageOneShot/active = false parameters/damageOneShot/request = 0 parameters/walkIdleBlend/blend_amount = 1.0 [node name="player_cam" type="Camera2D" parent="."] modulate = Color(0, 0, 0, 1) current = true [node name="InvulnerableTimer" type="Timer" parent="."]