extends Node @onready var manager = get_node(".") const Level1 = preload("res://Levels/Level1/Level1.tscn") const Player = preload("res://Characters/test_player/test_player.tscn") # Called when the node enters the scene tree for the first time. func _ready(): var level_1 = Level1.instantiate() manager.add_child(level_1) var new_player = Player.instantiate() manager.add_child(new_player) # Called every frame. 'delta' is the elapsed time since the previous frame. func _process(delta): pass