MP sync working, redoing all menus now

This commit is contained in:
2023-02-05 12:41:03 -05:00
parent d3dcbc153a
commit d7572b48cc
16 changed files with 330 additions and 73 deletions

View File

@@ -9,6 +9,7 @@ extends CharacterBody2D
@export var attack_speed := 2000
@export var throwback_strength := 2
@onready var player_sprite = $Sprite2D
@onready var player_cam = $player_cam
@onready var player := get_node(".")
#Animation
@onready var anim_tree = $AnimationTree
@@ -44,9 +45,19 @@ signal value_changed
signal health_changed
signal player_killed
func _enter_tree():
set_multiplayer_authority(str(name).to_int())
@rpc("any_peer")
func set_spawn_location(spawn_position: Vector2):
print("RPC position update! from PEER ID: ", player.name, spawn_position)
set_position(spawn_position)
func _ready():
if not is_multiplayer_authority(): return
print("Setting IDLE")
print("Setting IDLE: ", get_position())
player_cam.make_current()
#player_cam.current = true # for mp to set the camera
#anim_mode.travel("idle")
@@ -107,6 +118,9 @@ func attack_finished():
is_attacking = false
func get_input():
if Input.is_action_just_pressed("reset_pos"):
print("REsetting player POS: ")
set_position(Vector2(-110, 561))
if Input.is_action_just_pressed("print_pos"):
print("PLAYER POSITION!: ", player.get_position())
if Input.is_action_just_pressed("show_inventory"):
@@ -171,7 +185,9 @@ func get_input():
else:
anim_tree.set("parameters/walkIdleBlend/blend_amount", 0)
func _physics_process(delta):
if not is_multiplayer_authority(): return
# if not is_multiplayer_authority():
# get_input()
# move_and_slide()
@@ -185,7 +201,11 @@ func _physics_process(delta):
var collider = collision.get_collider()
if collider.is_in_group("moveable"):
var normal = collision.get_normal()
collider.apply_central_impulse(-collision.get_normal() * push_power)
collider.apply_central_force(-collision.get_normal() * push_power)
#collider.applied_force = -collision.get_normal() * push_power
#collider.move_object.rpc()
#collider.apply_central_impulse()
# push back the player when player pushed
#player_hit.is_player_hit = true
#player_hit.hit_velocity = push_power * .1

View File

@@ -1,12 +1,13 @@
[gd_scene load_steps=20 format=3 uid="uid://c1gncjamuavvs"]
[gd_scene load_steps=22 format=3 uid="uid://c1gncjamuavvs"]
[ext_resource type="Script" path="res://Characters/test_player/test_player.gd" id="1_6aci1"]
[ext_resource type="Texture2D" uid="uid://cs5o8bykug82q" path="res://Characters/test_player/WARRIOR SKELETON SS 2.png" id="1_8pmbp"]
[ext_resource type="PackedScene" uid="uid://0ou4asf4vsc1" path="res://UI/Inventory/Inventory.tscn" id="3_fol83"]
[sub_resource type="RectangleShape2D" id="RectangleShape2D_a08cb"]
[sub_resource type="RectangleShape2D" id="RectangleShape2D_3qub5"]
size = Vector2(22, 20)
[sub_resource type="Animation" id="Animation_1103t"]
[sub_resource type="Animation" id="Animation_v17mb"]
resource_name = "attack"
length = 0.65
tracks/0/type = "value"
@@ -22,7 +23,7 @@ tracks/0/keys = {
"values": [Vector2i(0, 5), Vector2i(1, 5), Vector2i(2, 5), Vector2i(3, 5)]
}
[sub_resource type="Animation" id="Animation_vnyb5"]
[sub_resource type="Animation" id="Animation_dhyjd"]
resource_name = "damage"
step = 0.01
tracks/0/type = "value"
@@ -38,7 +39,7 @@ tracks/0/keys = {
"values": [Color(0.792157, 0.0901961, 0.0901961, 1), Color(0.792157, 0.0901961, 0.0901961, 1), Color(0.792157, 0.0901961, 0.0901961, 1), Color(1, 1, 1, 1), Color(1, 1, 1, 1), Color(0.792157, 0.0901961, 0.0901961, 1), Color(0.792157, 0.0901961, 0.0901961, 1), Color(1, 1, 1, 1), Color(1, 1, 1, 1), Color(0.792157, 0.0901961, 0.0901961, 1), Color(0.792157, 0.0901961, 0.0901961, 1), Color(1, 1, 1, 1), Color(1, 1, 1, 1), Color(0.792157, 0.0901961, 0.0901961, 1), Color(0.792157, 0.0901961, 0.0901961, 1), Color(1, 1, 1, 1), Color(1, 1, 1, 1), Color(0.792157, 0.0901961, 0.0901961, 1), Color(0.792157, 0.0901961, 0.0901961, 1), Color(1, 1, 1, 1), Color(1, 1, 1, 1), Color(0.792157, 0.0901961, 0.0901961, 1), Color(0.792157, 0.0901961, 0.0901961, 1), Color(1, 1, 1, 1)]
}
[sub_resource type="Animation" id="Animation_gq32v"]
[sub_resource type="Animation" id="Animation_jals6"]
resource_name = "die"
tracks/0/type = "value"
tracks/0/imported = false
@@ -53,7 +54,7 @@ tracks/0/keys = {
"values": [Vector2i(0, 4), Vector2i(1, 4), Vector2i(2, 4), Vector2i(3, 4), Vector2i(4, 4)]
}
[sub_resource type="Animation" id="Animation_r2lqp"]
[sub_resource type="Animation" id="Animation_mhxr4"]
resource_name = "idle"
length = 2.0
loop_mode = 1
@@ -70,7 +71,7 @@ tracks/0/keys = {
"values": [Vector2i(0, 0), Vector2i(1, 0), Vector2i(2, 0), Vector2i(3, 0), Vector2i(4, 0)]
}
[sub_resource type="Animation" id="Animation_psmw8"]
[sub_resource type="Animation" id="Animation_5kwsw"]
resource_name = "walk"
loop_mode = 1
step = 0.01
@@ -87,81 +88,97 @@ tracks/0/keys = {
"values": [Vector2i(0, 1), Vector2i(1, 1), Vector2i(2, 1), Vector2i(3, 1), Vector2i(4, 1), Vector2i(5, 1)]
}
[sub_resource type="AnimationLibrary" id="AnimationLibrary_rx5pu"]
[sub_resource type="AnimationLibrary" id="AnimationLibrary_mfcw3"]
_data = {
"attack": SubResource("Animation_1103t"),
"damage": SubResource("Animation_vnyb5"),
"die": SubResource("Animation_gq32v"),
"idle": SubResource("Animation_r2lqp"),
"walk": SubResource("Animation_psmw8")
"attack": SubResource("Animation_v17mb"),
"damage": SubResource("Animation_dhyjd"),
"die": SubResource("Animation_jals6"),
"idle": SubResource("Animation_mhxr4"),
"walk": SubResource("Animation_5kwsw")
}
[sub_resource type="AnimationNodeOneShot" id="AnimationNodeOneShot_7kx25"]
[sub_resource type="AnimationNodeOneShot" id="AnimationNodeOneShot_lqar1"]
[sub_resource type="AnimationNodeOneShot" id="AnimationNodeOneShot_gm2dr"]
[sub_resource type="AnimationNodeOneShot" id="AnimationNodeOneShot_vr7py"]
[sub_resource type="AnimationNodeAnimation" id="AnimationNodeAnimation_cl8pn"]
[sub_resource type="AnimationNodeAnimation" id="AnimationNodeAnimation_d7310"]
animation = &"attack"
[sub_resource type="AnimationNodeOneShot" id="AnimationNodeOneShot_tyu0k"]
[sub_resource type="AnimationNodeOneShot" id="AnimationNodeOneShot_83svy"]
[sub_resource type="AnimationNodeAnimation" id="AnimationNodeAnimation_f5cnp"]
[sub_resource type="AnimationNodeAnimation" id="AnimationNodeAnimation_ixc0x"]
animation = &"damage"
[sub_resource type="AnimationNodeAnimation" id="AnimationNodeAnimation_4qn65"]
[sub_resource type="AnimationNodeAnimation" id="AnimationNodeAnimation_wmn47"]
animation = &"die"
[sub_resource type="AnimationNodeAnimation" id="AnimationNodeAnimation_kqkvd"]
[sub_resource type="AnimationNodeAnimation" id="AnimationNodeAnimation_poall"]
animation = &"idle"
[sub_resource type="AnimationNodeBlend2" id="AnimationNodeBlend2_66hu3"]
[sub_resource type="AnimationNodeBlend2" id="AnimationNodeBlend2_cxexk"]
[sub_resource type="AnimationNodeAnimation" id="AnimationNodeAnimation_jxg51"]
[sub_resource type="AnimationNodeAnimation" id="AnimationNodeAnimation_6a4lj"]
animation = &"walk"
[sub_resource type="AnimationNodeBlendTree" id="AnimationNodeBlendTree_6ake6"]
graph_offset = Vector2(-1059.2, -82.3198)
nodes/AttackOneShot/node = SubResource("AnimationNodeOneShot_7kx25")
[sub_resource type="AnimationNodeBlendTree" id="AnimationNodeBlendTree_4pmjh"]
graph_offset = Vector2(-769.911, -161.25)
nodes/AttackOneShot/node = SubResource("AnimationNodeOneShot_lqar1")
nodes/AttackOneShot/position = Vector2(-320, 60)
nodes/DieOneShot/node = SubResource("AnimationNodeOneShot_gm2dr")
nodes/DieOneShot/node = SubResource("AnimationNodeOneShot_vr7py")
nodes/DieOneShot/position = Vector2(-120, 180)
nodes/attack_anim/node = SubResource("AnimationNodeAnimation_cl8pn")
nodes/attack_anim/node = SubResource("AnimationNodeAnimation_d7310")
nodes/attack_anim/position = Vector2(-560, 200)
nodes/damageOneShot/node = SubResource("AnimationNodeOneShot_tyu0k")
nodes/damageOneShot/node = SubResource("AnimationNodeOneShot_83svy")
nodes/damageOneShot/position = Vector2(100, 320)
nodes/damage_anim/node = SubResource("AnimationNodeAnimation_f5cnp")
nodes/damage_anim/node = SubResource("AnimationNodeAnimation_ixc0x")
nodes/damage_anim/position = Vector2(-200, 460)
nodes/die_anim/node = SubResource("AnimationNodeAnimation_4qn65")
nodes/die_anim/node = SubResource("AnimationNodeAnimation_wmn47")
nodes/die_anim/position = Vector2(-440, 340)
nodes/idle_anim/node = SubResource("AnimationNodeAnimation_kqkvd")
nodes/idle_anim/node = SubResource("AnimationNodeAnimation_poall")
nodes/idle_anim/position = Vector2(-940, 60)
nodes/output/position = Vector2(400, 340)
nodes/walkIdleBlend/node = SubResource("AnimationNodeBlend2_66hu3")
nodes/walkIdleBlend/node = SubResource("AnimationNodeBlend2_cxexk")
nodes/walkIdleBlend/position = Vector2(-660, -40)
nodes/walk_anim/node = SubResource("AnimationNodeAnimation_jxg51")
nodes/walk_anim/node = SubResource("AnimationNodeAnimation_6a4lj")
nodes/walk_anim/position = Vector2(-920, -80)
node_connections = [&"output", 0, &"damageOneShot", &"AttackOneShot", 0, &"walkIdleBlend", &"AttackOneShot", 1, &"attack_anim", &"DieOneShot", 0, &"AttackOneShot", &"DieOneShot", 1, &"die_anim", &"damageOneShot", 0, &"DieOneShot", &"damageOneShot", 1, &"damage_anim", &"walkIdleBlend", 0, &"walk_anim", &"walkIdleBlend", 1, &"idle_anim"]
[sub_resource type="SceneReplicationConfig" id="SceneReplicationConfig_n4dy6"]
properties/0/path = NodePath(".:position")
properties/0/spawn = true
properties/0/sync = true
properties/1/path = NodePath(".:rotation")
properties/1/spawn = true
properties/1/sync = true
properties/2/path = NodePath("Sprite2D:frame")
properties/2/spawn = true
properties/2/sync = true
properties/3/path = NodePath("Sprite2D:flip_h")
properties/3/spawn = true
properties/3/sync = true
[node name="test_player" type="CharacterBody2D" groups=["player"]]
motion_mode = 1
script = ExtResource("1_6aci1")
[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
position = Vector2(1, 2)
shape = SubResource("RectangleShape2D_a08cb")
shape = SubResource("RectangleShape2D_3qub5")
[node name="Sprite2D" type="Sprite2D" parent="."]
z_index = 1
texture = ExtResource("1_8pmbp")
hframes = 6
vframes = 6
frame = 4
[node name="AnimationPlayer" type="AnimationPlayer" parent="."]
libraries = {
"": SubResource("AnimationLibrary_rx5pu")
"": SubResource("AnimationLibrary_mfcw3")
}
[node name="AnimationTree" type="AnimationTree" parent="."]
tree_root = SubResource("AnimationNodeBlendTree_6ake6")
tree_root = SubResource("AnimationNodeBlendTree_4pmjh")
anim_player = NodePath("../AnimationPlayer")
active = true
parameters/AttackOneShot/active = false
@@ -174,6 +191,13 @@ parameters/walkIdleBlend/blend_amount = 1.0
[node name="player_cam" type="Camera2D" parent="."]
modulate = Color(0, 0, 0, 1)
current = true
[node name="InvulnerableTimer" type="Timer" parent="."]
[node name="CanvasLayer" type="CanvasLayer" parent="."]
[node name="Inventory" parent="CanvasLayer" instance=ExtResource("3_fol83")]
mouse_filter = 2
[node name="MultiplayerSynchronizer" type="MultiplayerSynchronizer" parent="."]
replication_config = SubResource("SceneReplicationConfig_n4dy6")

View File

@@ -1,22 +1,81 @@
extends Node
@onready var manager = get_node(".")
@onready var main_menu = $CanvasLayer/MainMenu
@onready var start_game_menu = $CanvasLayer/StartGameMenu
@onready var address_entry = $CanvasLayer/MainMenu/PanelContainer/MarginContainer/VBoxContainer/HBoxContainer2/AddressEntry
@onready var notifications = $CanvasLayer/notifications
@onready var spawner = $MultiplayerSpawner
var PORT = 9999
var enet_peer = ENetMultiplayerPeer.new()
const Level1 = preload("res://Levels/Level1/Level1.tscn")
const Player = preload("res://Characters/test_player/test_player.tscn")
var spawn_location: Vector2 = Vector2.ZERO
# Called when the node enters the scene tree for the first time.
func _ready():
#get_tree().paused = true
var level_1 = Level1.instantiate()
var spawn_location = level_1.get_node("PlayerSpawnLocation")
spawn_location.set_visible(false)
manager.add_child(level_1)
var new_player = Player.instantiate()
manager.add_child(new_player)
new_player.set_position(spawn_location.get_position())
var spawn_location_in_level = level_1.get_node("PlayerSpawnLocation")
spawn_location = spawn_location_in_level.get_position()
spawn_location_in_level.set_visible(false)
add_child(level_1)
func add_player(peer_id):
var player = Player.instantiate()
player.name = str(peer_id)
add_child(player) # Adds to current scene under root node
if peer_id == 1:
player.set_position(spawn_location)
else:
spawn_location = spawn_location + Vector2(50, 0)
player.set_spawn_location.rpc(spawn_location)
print("SPAWN LOCATION: ", spawn_location, " PEER ID: ", player.name)
# show_notification.rpc("Test Message")
@rpc("call_local")
func show_notification(my_message: String):
notifications.show_new_notification(my_message)
func _on_host_button_pressed(): # When hosting a new game
main_menu.hide()
start_game_menu.show()
enet_peer.create_server(PORT)
multiplayer.multiplayer_peer = enet_peer
multiplayer.peer_connected.connect(add_player)
add_player(multiplayer.get_unique_id())
# Called every frame. 'delta' is the elapsed time since the previous frame.
func _process(delta):
pass
func _on_join_button_pressed():
main_menu.hide()
enet_peer.create_client("localhost", PORT)
multiplayer.multiplayer_peer = enet_peer
func _on_start_game_button_pressed():
start_game_menu.hide()
func _on_play_single_player_button_pressed():
var player = Player.instantiate()
player.name = str(1)
add_child(player)
player.set_position(spawn_location)
main_menu.hide()
notifications.hide()

View File

@@ -2,5 +2,38 @@
[ext_resource type="Script" path="res://Game Manager/game_manager.gd" id="1_bkvdw"]
[node name="game_manager" type="Node2D"]
[node name="game_manager" type="Node"]
script = ExtResource("1_bkvdw")
[node name="CanvasLayer" type="CanvasLayer" parent="."]
[node name="StartGameMenu" type="Control" parent="CanvasLayer"]
process_mode = 3
visible = false
layout_mode = 3
anchors_preset = 15
anchor_right = 1.0
anchor_bottom = 1.0
grow_horizontal = 2
grow_vertical = 2
[node name="PanelContainer" type="PanelContainer" parent="CanvasLayer/StartGameMenu"]
layout_mode = 1
anchors_preset = 15
anchor_right = 1.0
anchor_bottom = 1.0
grow_horizontal = 2
grow_vertical = 2
[node name="MarginContainer" type="MarginContainer" parent="CanvasLayer/StartGameMenu/PanelContainer"]
layout_mode = 2
[node name="StartGameButton" type="Button" parent="CanvasLayer/StartGameMenu/PanelContainer/MarginContainer"]
layout_mode = 2
text = "Start Game"
[node name="MultiplayerSpawner" type="MultiplayerSpawner" parent="."]
_spawnable_scenes = PackedStringArray("res://Characters/test_player/test_player.tscn", "res://PhysicsObjects/HandStatue/HandStatue.tscn")
spawn_path = NodePath("..")
[connection signal="pressed" from="CanvasLayer/StartGameMenu/PanelContainer/MarginContainer/StartGameButton" to="." method="_on_start_game_button_pressed"]

File diff suppressed because one or more lines are too long

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@@ -1,27 +1,34 @@
extends RigidBody2D
@onready var rigid_body = get_node(".")
@export var initial_impulse:Vector2 = Vector2(0,0)
@export var damage_speed:int = 50
@export var max_speed:int = 150
@export var push_strength:int = 20
@onready var last_velocity:Vector2 = Vector2(0,0)
@onready var current_player:CharacterBody2D = null
@export var initial_impulse:Vector2 = Vector2(0,0)
# Called when the node enters the scene tree for the first time.
func _ready():
print("Statue Ready!")
if initial_impulse != Vector2.ZERO:
rigid_body.apply_central_impulse(initial_impulse)
func _physics_process(delta):
last_velocity = get_linear_velocity()
if last_velocity.length() > damage_speed:
set_modulate(Color("8e2325"))
else:
set_modulate(Color("ffffff"))
if last_velocity.length() > max_speed:
set_linear_velocity(get_linear_velocity().normalized() * max_speed)
last_velocity.length()
func _on_body_entered(body):
print("body entered! ")
if body.is_in_group("player"):
print("Player collided!")
current_player = body
current_player.player_hit.is_player_hit = true
current_player.player_hit.hit_velocity = last_velocity
if last_velocity.x > 50 or last_velocity.y < -50 or last_velocity.x < -50 or last_velocity.y > 50:
if last_velocity.length() > damage_speed:
current_player = body
current_player.player_hit.is_player_hit = true
current_player.player_hit.hit_velocity = last_velocity.normalized() * push_strength
current_player.health_changed_func(-1)
rigid_body.set_sleeping(true)
# set_freeze_enabled(true)
# await get_tree().create_timer(0.5).timeout
set_sleeping(true)
# set_freeze_enabled(false)

View File

@@ -1,4 +1,4 @@
[gd_scene load_steps=5 format=3 uid="uid://ca4ghctk5gllj"]
[gd_scene load_steps=6 format=3 uid="uid://ca4ghctk5gllj"]
[ext_resource type="Texture2D" uid="uid://cgtkkroa583fo" path="res://TileSets/Stuff.png" id="1_462gd"]
[ext_resource type="Script" path="res://PhysicsObjects/HandStatue/HandStatue.gd" id="1_ap0lt"]
@@ -12,12 +12,21 @@ bounce = 0.76
radius = 9.0
height = 34.0
[sub_resource type="SceneReplicationConfig" id="SceneReplicationConfig_14ixl"]
properties/0/path = NodePath(".:position")
properties/0/spawn = false
properties/0/sync = false
properties/1/path = NodePath(".:linear_velocity")
properties/1/spawn = false
properties/1/sync = true
[node name="HandStatue" type="RigidBody2D" groups=["moveable"]]
physics_material_override = SubResource("PhysicsMaterial_ho34d")
max_contacts_reported = 3
contact_monitor = true
can_sleep = false
lock_rotation = true
script = ExtResource("1_ap0lt")
initial_impulse = Vector2(200, 0)
[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
position = Vector2(0, -4)
@@ -29,4 +38,7 @@ texture = ExtResource("1_462gd")
region_enabled = true
region_rect = Rect2(48, 36, 16, 28)
[node name="MultiplayerSynchronizer" type="MultiplayerSynchronizer" parent="."]
replication_config = SubResource("SceneReplicationConfig_14ixl")
[connection signal="body_entered" from="." to="." method="_on_body_entered"]

View File

@@ -0,0 +1,18 @@
extends MultiplayerSynchronizer
#func _enter_tree():
# set_multiplayer_authority(1)
#
## Called when the node enters the scene tree for the first time.
#func _ready():
# if not is_multiplayer_authority(): return
#
#
## Called every frame. 'delta' is the elapsed time since the previous frame.
#func _process(delta):
# if not is_multiplayer_authority(): return
#
#
#func _physics_process(delta):
# if not is_multiplayer_authority(): return

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@@ -0,0 +1,34 @@
[remap]
importer="texture"
type="CompressedTexture2D"
uid="uid://dwqq3s0su5myy"
path="res://.godot/imported/bomb_anim.png-1c92dadf237f59ac8452a68f910adeb7.ctex"
metadata={
"vram_texture": false
}
[deps]
source_file="res://PickupableObjects/Bomb/bomb_anim.png"
dest_files=["res://.godot/imported/bomb_anim.png-1c92dadf237f59ac8452a68f910adeb7.ctex"]
[params]
compress/mode=0
compress/high_quality=false
compress/lossy_quality=0.7
compress/hdr_compression=1
compress/normal_map=0
compress/channel_pack=0
mipmaps/generate=false
mipmaps/limit=-1
roughness/mode=0
roughness/src_normal=""
process/fix_alpha_border=true
process/premult_alpha=false
process/normal_map_invert_y=false
process/hdr_as_srgb=false
process/hdr_clamp_exposure=false
process/size_limit=0
detect_3d/compress_to=1

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@@ -0,0 +1,34 @@
[remap]
importer="texture"
type="CompressedTexture2D"
uid="uid://dmqfqmr16bdqk"
path="res://.godot/imported/bomb_icon.png-7e2eda12156138a4003e63cacc06b10a.ctex"
metadata={
"vram_texture": false
}
[deps]
source_file="res://PickupableObjects/Bomb/bomb_icon.png"
dest_files=["res://.godot/imported/bomb_icon.png-7e2eda12156138a4003e63cacc06b10a.ctex"]
[params]
compress/mode=0
compress/high_quality=false
compress/lossy_quality=0.7
compress/hdr_compression=1
compress/normal_map=0
compress/channel_pack=0
mipmaps/generate=false
mipmaps/limit=-1
roughness/mode=0
roughness/src_normal=""
process/fix_alpha_border=true
process/premult_alpha=false
process/normal_map_invert_y=false
process/hdr_as_srgb=false
process/hdr_clamp_exposure=false
process/size_limit=0
detect_3d/compress_to=1

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@@ -16,9 +16,9 @@ dest_files=["res://.godot/imported/Stuff.png-96e376a9d98d7c764e870eeeeddfebc9.ct
[params]
compress/mode=0
compress/high_quality=false
compress/lossy_quality=0.7
compress/hdr_compression=1
compress/bptc_ldr=0
compress/normal_map=0
compress/channel_pack=0
mipmaps/generate=false

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@@ -0,0 +1,9 @@
[gd_scene format=3 uid="uid://bk6yvc16x1n2k"]
[node name="MainMenu" type="Control"]
layout_mode = 3
anchors_preset = 15
anchor_right = 1.0
anchor_bottom = 1.0
grow_horizontal = 2
grow_vertical = 2

View File

@@ -17,10 +17,16 @@ config/icon="res://icon.svg"
[display]
window/stretch/mode="viewport"
window/stretch/scale=2.0
[input]
reset_pos={
"deadzone": 0.5,
"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":4194439,"key_label":0,"unicode":49,"echo":false,"script":null)
]
}
print_pos={
"deadzone": 0.5,
"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":81,"key_label":0,"unicode":0,"echo":false,"script":null)
@@ -61,6 +67,11 @@ show_inventory={
"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":4194306,"key_label":0,"unicode":0,"echo":false,"script":null)
]
}
test_force={
"deadzone": 0.5,
"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":4194441,"key_label":0,"unicode":51,"echo":false,"script":null)
]
}
[physics]
@@ -68,5 +79,4 @@ show_inventory={
[rendering]
renderer/rendering_method="gl_compatibility"
textures/canvas_textures/default_texture_filter=0