MP sync working, redoing all menus now
This commit is contained in:
@@ -9,6 +9,7 @@ extends CharacterBody2D
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@export var attack_speed := 2000
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@export var throwback_strength := 2
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@onready var player_sprite = $Sprite2D
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@onready var player_cam = $player_cam
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@onready var player := get_node(".")
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#Animation
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@onready var anim_tree = $AnimationTree
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@@ -44,9 +45,19 @@ signal value_changed
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signal health_changed
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signal player_killed
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func _enter_tree():
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set_multiplayer_authority(str(name).to_int())
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@rpc("any_peer")
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func set_spawn_location(spawn_position: Vector2):
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print("RPC position update! from PEER ID: ", player.name, spawn_position)
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set_position(spawn_position)
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func _ready():
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if not is_multiplayer_authority(): return
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print("Setting IDLE")
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print("Setting IDLE: ", get_position())
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player_cam.make_current()
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#player_cam.current = true # for mp to set the camera
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#anim_mode.travel("idle")
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@@ -107,6 +118,9 @@ func attack_finished():
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is_attacking = false
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func get_input():
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if Input.is_action_just_pressed("reset_pos"):
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print("REsetting player POS: ")
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set_position(Vector2(-110, 561))
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if Input.is_action_just_pressed("print_pos"):
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print("PLAYER POSITION!: ", player.get_position())
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if Input.is_action_just_pressed("show_inventory"):
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@@ -171,7 +185,9 @@ func get_input():
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else:
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anim_tree.set("parameters/walkIdleBlend/blend_amount", 0)
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func _physics_process(delta):
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if not is_multiplayer_authority(): return
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# if not is_multiplayer_authority():
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# get_input()
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# move_and_slide()
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@@ -185,7 +201,11 @@ func _physics_process(delta):
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var collider = collision.get_collider()
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if collider.is_in_group("moveable"):
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var normal = collision.get_normal()
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collider.apply_central_impulse(-collision.get_normal() * push_power)
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collider.apply_central_force(-collision.get_normal() * push_power)
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#collider.applied_force = -collision.get_normal() * push_power
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#collider.move_object.rpc()
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#collider.apply_central_impulse()
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# push back the player when player pushed
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#player_hit.is_player_hit = true
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#player_hit.hit_velocity = push_power * .1
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@@ -1,12 +1,13 @@
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[gd_scene load_steps=20 format=3 uid="uid://c1gncjamuavvs"]
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[gd_scene load_steps=22 format=3 uid="uid://c1gncjamuavvs"]
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[ext_resource type="Script" path="res://Characters/test_player/test_player.gd" id="1_6aci1"]
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[ext_resource type="Texture2D" uid="uid://cs5o8bykug82q" path="res://Characters/test_player/WARRIOR SKELETON SS 2.png" id="1_8pmbp"]
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[ext_resource type="PackedScene" uid="uid://0ou4asf4vsc1" path="res://UI/Inventory/Inventory.tscn" id="3_fol83"]
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[sub_resource type="RectangleShape2D" id="RectangleShape2D_a08cb"]
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[sub_resource type="RectangleShape2D" id="RectangleShape2D_3qub5"]
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size = Vector2(22, 20)
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[sub_resource type="Animation" id="Animation_1103t"]
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[sub_resource type="Animation" id="Animation_v17mb"]
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resource_name = "attack"
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length = 0.65
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tracks/0/type = "value"
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@@ -22,7 +23,7 @@ tracks/0/keys = {
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"values": [Vector2i(0, 5), Vector2i(1, 5), Vector2i(2, 5), Vector2i(3, 5)]
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}
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[sub_resource type="Animation" id="Animation_vnyb5"]
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[sub_resource type="Animation" id="Animation_dhyjd"]
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resource_name = "damage"
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step = 0.01
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tracks/0/type = "value"
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@@ -38,7 +39,7 @@ tracks/0/keys = {
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"values": [Color(0.792157, 0.0901961, 0.0901961, 1), Color(0.792157, 0.0901961, 0.0901961, 1), Color(0.792157, 0.0901961, 0.0901961, 1), Color(1, 1, 1, 1), Color(1, 1, 1, 1), Color(0.792157, 0.0901961, 0.0901961, 1), Color(0.792157, 0.0901961, 0.0901961, 1), Color(1, 1, 1, 1), Color(1, 1, 1, 1), Color(0.792157, 0.0901961, 0.0901961, 1), Color(0.792157, 0.0901961, 0.0901961, 1), Color(1, 1, 1, 1), Color(1, 1, 1, 1), Color(0.792157, 0.0901961, 0.0901961, 1), Color(0.792157, 0.0901961, 0.0901961, 1), Color(1, 1, 1, 1), Color(1, 1, 1, 1), Color(0.792157, 0.0901961, 0.0901961, 1), Color(0.792157, 0.0901961, 0.0901961, 1), Color(1, 1, 1, 1), Color(1, 1, 1, 1), Color(0.792157, 0.0901961, 0.0901961, 1), Color(0.792157, 0.0901961, 0.0901961, 1), Color(1, 1, 1, 1)]
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}
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[sub_resource type="Animation" id="Animation_gq32v"]
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[sub_resource type="Animation" id="Animation_jals6"]
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resource_name = "die"
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tracks/0/type = "value"
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tracks/0/imported = false
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@@ -53,7 +54,7 @@ tracks/0/keys = {
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"values": [Vector2i(0, 4), Vector2i(1, 4), Vector2i(2, 4), Vector2i(3, 4), Vector2i(4, 4)]
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}
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[sub_resource type="Animation" id="Animation_r2lqp"]
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[sub_resource type="Animation" id="Animation_mhxr4"]
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resource_name = "idle"
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length = 2.0
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loop_mode = 1
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@@ -70,7 +71,7 @@ tracks/0/keys = {
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"values": [Vector2i(0, 0), Vector2i(1, 0), Vector2i(2, 0), Vector2i(3, 0), Vector2i(4, 0)]
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}
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[sub_resource type="Animation" id="Animation_psmw8"]
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[sub_resource type="Animation" id="Animation_5kwsw"]
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resource_name = "walk"
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loop_mode = 1
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step = 0.01
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@@ -87,81 +88,97 @@ tracks/0/keys = {
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"values": [Vector2i(0, 1), Vector2i(1, 1), Vector2i(2, 1), Vector2i(3, 1), Vector2i(4, 1), Vector2i(5, 1)]
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}
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[sub_resource type="AnimationLibrary" id="AnimationLibrary_rx5pu"]
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[sub_resource type="AnimationLibrary" id="AnimationLibrary_mfcw3"]
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_data = {
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"attack": SubResource("Animation_1103t"),
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"damage": SubResource("Animation_vnyb5"),
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"die": SubResource("Animation_gq32v"),
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"idle": SubResource("Animation_r2lqp"),
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"walk": SubResource("Animation_psmw8")
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"attack": SubResource("Animation_v17mb"),
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"damage": SubResource("Animation_dhyjd"),
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"die": SubResource("Animation_jals6"),
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"idle": SubResource("Animation_mhxr4"),
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"walk": SubResource("Animation_5kwsw")
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}
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[sub_resource type="AnimationNodeOneShot" id="AnimationNodeOneShot_7kx25"]
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[sub_resource type="AnimationNodeOneShot" id="AnimationNodeOneShot_lqar1"]
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[sub_resource type="AnimationNodeOneShot" id="AnimationNodeOneShot_gm2dr"]
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[sub_resource type="AnimationNodeOneShot" id="AnimationNodeOneShot_vr7py"]
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[sub_resource type="AnimationNodeAnimation" id="AnimationNodeAnimation_cl8pn"]
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[sub_resource type="AnimationNodeAnimation" id="AnimationNodeAnimation_d7310"]
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animation = &"attack"
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[sub_resource type="AnimationNodeOneShot" id="AnimationNodeOneShot_tyu0k"]
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[sub_resource type="AnimationNodeOneShot" id="AnimationNodeOneShot_83svy"]
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[sub_resource type="AnimationNodeAnimation" id="AnimationNodeAnimation_f5cnp"]
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[sub_resource type="AnimationNodeAnimation" id="AnimationNodeAnimation_ixc0x"]
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animation = &"damage"
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[sub_resource type="AnimationNodeAnimation" id="AnimationNodeAnimation_4qn65"]
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[sub_resource type="AnimationNodeAnimation" id="AnimationNodeAnimation_wmn47"]
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animation = &"die"
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[sub_resource type="AnimationNodeAnimation" id="AnimationNodeAnimation_kqkvd"]
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[sub_resource type="AnimationNodeAnimation" id="AnimationNodeAnimation_poall"]
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animation = &"idle"
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[sub_resource type="AnimationNodeBlend2" id="AnimationNodeBlend2_66hu3"]
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[sub_resource type="AnimationNodeBlend2" id="AnimationNodeBlend2_cxexk"]
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[sub_resource type="AnimationNodeAnimation" id="AnimationNodeAnimation_jxg51"]
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[sub_resource type="AnimationNodeAnimation" id="AnimationNodeAnimation_6a4lj"]
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animation = &"walk"
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[sub_resource type="AnimationNodeBlendTree" id="AnimationNodeBlendTree_6ake6"]
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graph_offset = Vector2(-1059.2, -82.3198)
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nodes/AttackOneShot/node = SubResource("AnimationNodeOneShot_7kx25")
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[sub_resource type="AnimationNodeBlendTree" id="AnimationNodeBlendTree_4pmjh"]
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graph_offset = Vector2(-769.911, -161.25)
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nodes/AttackOneShot/node = SubResource("AnimationNodeOneShot_lqar1")
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nodes/AttackOneShot/position = Vector2(-320, 60)
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nodes/DieOneShot/node = SubResource("AnimationNodeOneShot_gm2dr")
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nodes/DieOneShot/node = SubResource("AnimationNodeOneShot_vr7py")
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nodes/DieOneShot/position = Vector2(-120, 180)
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nodes/attack_anim/node = SubResource("AnimationNodeAnimation_cl8pn")
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nodes/attack_anim/node = SubResource("AnimationNodeAnimation_d7310")
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nodes/attack_anim/position = Vector2(-560, 200)
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nodes/damageOneShot/node = SubResource("AnimationNodeOneShot_tyu0k")
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nodes/damageOneShot/node = SubResource("AnimationNodeOneShot_83svy")
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nodes/damageOneShot/position = Vector2(100, 320)
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nodes/damage_anim/node = SubResource("AnimationNodeAnimation_f5cnp")
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nodes/damage_anim/node = SubResource("AnimationNodeAnimation_ixc0x")
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nodes/damage_anim/position = Vector2(-200, 460)
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nodes/die_anim/node = SubResource("AnimationNodeAnimation_4qn65")
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nodes/die_anim/node = SubResource("AnimationNodeAnimation_wmn47")
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nodes/die_anim/position = Vector2(-440, 340)
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nodes/idle_anim/node = SubResource("AnimationNodeAnimation_kqkvd")
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nodes/idle_anim/node = SubResource("AnimationNodeAnimation_poall")
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nodes/idle_anim/position = Vector2(-940, 60)
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nodes/output/position = Vector2(400, 340)
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nodes/walkIdleBlend/node = SubResource("AnimationNodeBlend2_66hu3")
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nodes/walkIdleBlend/node = SubResource("AnimationNodeBlend2_cxexk")
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nodes/walkIdleBlend/position = Vector2(-660, -40)
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nodes/walk_anim/node = SubResource("AnimationNodeAnimation_jxg51")
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nodes/walk_anim/node = SubResource("AnimationNodeAnimation_6a4lj")
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nodes/walk_anim/position = Vector2(-920, -80)
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node_connections = [&"output", 0, &"damageOneShot", &"AttackOneShot", 0, &"walkIdleBlend", &"AttackOneShot", 1, &"attack_anim", &"DieOneShot", 0, &"AttackOneShot", &"DieOneShot", 1, &"die_anim", &"damageOneShot", 0, &"DieOneShot", &"damageOneShot", 1, &"damage_anim", &"walkIdleBlend", 0, &"walk_anim", &"walkIdleBlend", 1, &"idle_anim"]
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[sub_resource type="SceneReplicationConfig" id="SceneReplicationConfig_n4dy6"]
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properties/0/path = NodePath(".:position")
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properties/0/spawn = true
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properties/0/sync = true
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properties/1/path = NodePath(".:rotation")
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properties/1/spawn = true
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properties/1/sync = true
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properties/2/path = NodePath("Sprite2D:frame")
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properties/2/spawn = true
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properties/2/sync = true
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properties/3/path = NodePath("Sprite2D:flip_h")
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properties/3/spawn = true
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properties/3/sync = true
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[node name="test_player" type="CharacterBody2D" groups=["player"]]
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motion_mode = 1
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script = ExtResource("1_6aci1")
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[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
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position = Vector2(1, 2)
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shape = SubResource("RectangleShape2D_a08cb")
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shape = SubResource("RectangleShape2D_3qub5")
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[node name="Sprite2D" type="Sprite2D" parent="."]
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z_index = 1
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texture = ExtResource("1_8pmbp")
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hframes = 6
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vframes = 6
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frame = 4
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[node name="AnimationPlayer" type="AnimationPlayer" parent="."]
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libraries = {
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"": SubResource("AnimationLibrary_rx5pu")
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"": SubResource("AnimationLibrary_mfcw3")
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}
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[node name="AnimationTree" type="AnimationTree" parent="."]
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tree_root = SubResource("AnimationNodeBlendTree_6ake6")
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tree_root = SubResource("AnimationNodeBlendTree_4pmjh")
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anim_player = NodePath("../AnimationPlayer")
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active = true
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parameters/AttackOneShot/active = false
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@@ -174,6 +191,13 @@ parameters/walkIdleBlend/blend_amount = 1.0
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[node name="player_cam" type="Camera2D" parent="."]
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modulate = Color(0, 0, 0, 1)
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current = true
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[node name="InvulnerableTimer" type="Timer" parent="."]
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[node name="CanvasLayer" type="CanvasLayer" parent="."]
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[node name="Inventory" parent="CanvasLayer" instance=ExtResource("3_fol83")]
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mouse_filter = 2
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[node name="MultiplayerSynchronizer" type="MultiplayerSynchronizer" parent="."]
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replication_config = SubResource("SceneReplicationConfig_n4dy6")
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@@ -1,22 +1,81 @@
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extends Node
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@onready var manager = get_node(".")
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@onready var main_menu = $CanvasLayer/MainMenu
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@onready var start_game_menu = $CanvasLayer/StartGameMenu
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@onready var address_entry = $CanvasLayer/MainMenu/PanelContainer/MarginContainer/VBoxContainer/HBoxContainer2/AddressEntry
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@onready var notifications = $CanvasLayer/notifications
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@onready var spawner = $MultiplayerSpawner
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var PORT = 9999
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var enet_peer = ENetMultiplayerPeer.new()
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const Level1 = preload("res://Levels/Level1/Level1.tscn")
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const Player = preload("res://Characters/test_player/test_player.tscn")
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var spawn_location: Vector2 = Vector2.ZERO
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# Called when the node enters the scene tree for the first time.
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func _ready():
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#get_tree().paused = true
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var level_1 = Level1.instantiate()
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var spawn_location = level_1.get_node("PlayerSpawnLocation")
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spawn_location.set_visible(false)
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manager.add_child(level_1)
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var new_player = Player.instantiate()
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manager.add_child(new_player)
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new_player.set_position(spawn_location.get_position())
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var spawn_location_in_level = level_1.get_node("PlayerSpawnLocation")
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spawn_location = spawn_location_in_level.get_position()
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spawn_location_in_level.set_visible(false)
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add_child(level_1)
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func add_player(peer_id):
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var player = Player.instantiate()
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player.name = str(peer_id)
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add_child(player) # Adds to current scene under root node
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if peer_id == 1:
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player.set_position(spawn_location)
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else:
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spawn_location = spawn_location + Vector2(50, 0)
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player.set_spawn_location.rpc(spawn_location)
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print("SPAWN LOCATION: ", spawn_location, " PEER ID: ", player.name)
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# show_notification.rpc("Test Message")
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@rpc("call_local")
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func show_notification(my_message: String):
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notifications.show_new_notification(my_message)
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func _on_host_button_pressed(): # When hosting a new game
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main_menu.hide()
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start_game_menu.show()
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enet_peer.create_server(PORT)
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multiplayer.multiplayer_peer = enet_peer
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multiplayer.peer_connected.connect(add_player)
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add_player(multiplayer.get_unique_id())
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# Called every frame. 'delta' is the elapsed time since the previous frame.
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func _process(delta):
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pass
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func _on_join_button_pressed():
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main_menu.hide()
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enet_peer.create_client("localhost", PORT)
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multiplayer.multiplayer_peer = enet_peer
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func _on_start_game_button_pressed():
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start_game_menu.hide()
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func _on_play_single_player_button_pressed():
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var player = Player.instantiate()
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player.name = str(1)
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add_child(player)
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player.set_position(spawn_location)
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main_menu.hide()
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notifications.hide()
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@@ -2,5 +2,38 @@
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[ext_resource type="Script" path="res://Game Manager/game_manager.gd" id="1_bkvdw"]
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[node name="game_manager" type="Node2D"]
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[node name="game_manager" type="Node"]
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script = ExtResource("1_bkvdw")
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[node name="CanvasLayer" type="CanvasLayer" parent="."]
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[node name="StartGameMenu" type="Control" parent="CanvasLayer"]
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process_mode = 3
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visible = false
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layout_mode = 3
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anchors_preset = 15
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anchor_right = 1.0
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anchor_bottom = 1.0
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grow_horizontal = 2
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grow_vertical = 2
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[node name="PanelContainer" type="PanelContainer" parent="CanvasLayer/StartGameMenu"]
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layout_mode = 1
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anchors_preset = 15
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anchor_right = 1.0
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anchor_bottom = 1.0
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grow_horizontal = 2
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grow_vertical = 2
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[node name="MarginContainer" type="MarginContainer" parent="CanvasLayer/StartGameMenu/PanelContainer"]
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layout_mode = 2
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[node name="StartGameButton" type="Button" parent="CanvasLayer/StartGameMenu/PanelContainer/MarginContainer"]
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layout_mode = 2
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text = "Start Game"
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[node name="MultiplayerSpawner" type="MultiplayerSpawner" parent="."]
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_spawnable_scenes = PackedStringArray("res://Characters/test_player/test_player.tscn", "res://PhysicsObjects/HandStatue/HandStatue.tscn")
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spawn_path = NodePath("..")
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|
||||
[connection signal="pressed" from="CanvasLayer/StartGameMenu/PanelContainer/MarginContainer/StartGameButton" to="." method="_on_start_game_button_pressed"]
|
||||
|
File diff suppressed because one or more lines are too long
@@ -1,27 +1,34 @@
|
||||
extends RigidBody2D
|
||||
|
||||
@onready var rigid_body = get_node(".")
|
||||
@export var initial_impulse:Vector2 = Vector2(0,0)
|
||||
@export var damage_speed:int = 50
|
||||
@export var max_speed:int = 150
|
||||
@export var push_strength:int = 20
|
||||
|
||||
@onready var last_velocity:Vector2 = Vector2(0,0)
|
||||
@onready var current_player:CharacterBody2D = null
|
||||
|
||||
@export var initial_impulse:Vector2 = Vector2(0,0)
|
||||
|
||||
# Called when the node enters the scene tree for the first time.
|
||||
func _ready():
|
||||
print("Statue Ready!")
|
||||
if initial_impulse != Vector2.ZERO:
|
||||
rigid_body.apply_central_impulse(initial_impulse)
|
||||
|
||||
func _physics_process(delta):
|
||||
last_velocity = get_linear_velocity()
|
||||
if last_velocity.length() > damage_speed:
|
||||
set_modulate(Color("8e2325"))
|
||||
else:
|
||||
set_modulate(Color("ffffff"))
|
||||
if last_velocity.length() > max_speed:
|
||||
set_linear_velocity(get_linear_velocity().normalized() * max_speed)
|
||||
last_velocity.length()
|
||||
|
||||
|
||||
func _on_body_entered(body):
|
||||
print("body entered! ")
|
||||
if body.is_in_group("player"):
|
||||
print("Player collided!")
|
||||
current_player = body
|
||||
current_player.player_hit.is_player_hit = true
|
||||
current_player.player_hit.hit_velocity = last_velocity
|
||||
|
||||
if last_velocity.x > 50 or last_velocity.y < -50 or last_velocity.x < -50 or last_velocity.y > 50:
|
||||
if last_velocity.length() > damage_speed:
|
||||
current_player = body
|
||||
current_player.player_hit.is_player_hit = true
|
||||
current_player.player_hit.hit_velocity = last_velocity.normalized() * push_strength
|
||||
current_player.health_changed_func(-1)
|
||||
rigid_body.set_sleeping(true)
|
||||
# set_freeze_enabled(true)
|
||||
# await get_tree().create_timer(0.5).timeout
|
||||
set_sleeping(true)
|
||||
# set_freeze_enabled(false)
|
||||
|
||||
|
@@ -1,4 +1,4 @@
|
||||
[gd_scene load_steps=5 format=3 uid="uid://ca4ghctk5gllj"]
|
||||
[gd_scene load_steps=6 format=3 uid="uid://ca4ghctk5gllj"]
|
||||
|
||||
[ext_resource type="Texture2D" uid="uid://cgtkkroa583fo" path="res://TileSets/Stuff.png" id="1_462gd"]
|
||||
[ext_resource type="Script" path="res://PhysicsObjects/HandStatue/HandStatue.gd" id="1_ap0lt"]
|
||||
@@ -12,12 +12,21 @@ bounce = 0.76
|
||||
radius = 9.0
|
||||
height = 34.0
|
||||
|
||||
[sub_resource type="SceneReplicationConfig" id="SceneReplicationConfig_14ixl"]
|
||||
properties/0/path = NodePath(".:position")
|
||||
properties/0/spawn = false
|
||||
properties/0/sync = false
|
||||
properties/1/path = NodePath(".:linear_velocity")
|
||||
properties/1/spawn = false
|
||||
properties/1/sync = true
|
||||
|
||||
[node name="HandStatue" type="RigidBody2D" groups=["moveable"]]
|
||||
physics_material_override = SubResource("PhysicsMaterial_ho34d")
|
||||
max_contacts_reported = 3
|
||||
contact_monitor = true
|
||||
can_sleep = false
|
||||
lock_rotation = true
|
||||
script = ExtResource("1_ap0lt")
|
||||
initial_impulse = Vector2(200, 0)
|
||||
|
||||
[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
|
||||
position = Vector2(0, -4)
|
||||
@@ -29,4 +38,7 @@ texture = ExtResource("1_462gd")
|
||||
region_enabled = true
|
||||
region_rect = Rect2(48, 36, 16, 28)
|
||||
|
||||
[node name="MultiplayerSynchronizer" type="MultiplayerSynchronizer" parent="."]
|
||||
replication_config = SubResource("SceneReplicationConfig_14ixl")
|
||||
|
||||
[connection signal="body_entered" from="." to="." method="_on_body_entered"]
|
||||
|
18
PhysicsObjects/HandStatue/MultiplayerSynchronizer.gd
Normal file
18
PhysicsObjects/HandStatue/MultiplayerSynchronizer.gd
Normal file
@@ -0,0 +1,18 @@
|
||||
extends MultiplayerSynchronizer
|
||||
|
||||
|
||||
#func _enter_tree():
|
||||
# set_multiplayer_authority(1)
|
||||
#
|
||||
## Called when the node enters the scene tree for the first time.
|
||||
#func _ready():
|
||||
# if not is_multiplayer_authority(): return
|
||||
#
|
||||
#
|
||||
## Called every frame. 'delta' is the elapsed time since the previous frame.
|
||||
#func _process(delta):
|
||||
# if not is_multiplayer_authority(): return
|
||||
#
|
||||
#
|
||||
#func _physics_process(delta):
|
||||
# if not is_multiplayer_authority(): return
|
BIN
PickupableObjects/Bomb/bomb_anim.png
Normal file
BIN
PickupableObjects/Bomb/bomb_anim.png
Normal file
Binary file not shown.
After Width: | Height: | Size: 841 B |
34
PickupableObjects/Bomb/bomb_anim.png.import
Normal file
34
PickupableObjects/Bomb/bomb_anim.png.import
Normal file
@@ -0,0 +1,34 @@
|
||||
[remap]
|
||||
|
||||
importer="texture"
|
||||
type="CompressedTexture2D"
|
||||
uid="uid://dwqq3s0su5myy"
|
||||
path="res://.godot/imported/bomb_anim.png-1c92dadf237f59ac8452a68f910adeb7.ctex"
|
||||
metadata={
|
||||
"vram_texture": false
|
||||
}
|
||||
|
||||
[deps]
|
||||
|
||||
source_file="res://PickupableObjects/Bomb/bomb_anim.png"
|
||||
dest_files=["res://.godot/imported/bomb_anim.png-1c92dadf237f59ac8452a68f910adeb7.ctex"]
|
||||
|
||||
[params]
|
||||
|
||||
compress/mode=0
|
||||
compress/high_quality=false
|
||||
compress/lossy_quality=0.7
|
||||
compress/hdr_compression=1
|
||||
compress/normal_map=0
|
||||
compress/channel_pack=0
|
||||
mipmaps/generate=false
|
||||
mipmaps/limit=-1
|
||||
roughness/mode=0
|
||||
roughness/src_normal=""
|
||||
process/fix_alpha_border=true
|
||||
process/premult_alpha=false
|
||||
process/normal_map_invert_y=false
|
||||
process/hdr_as_srgb=false
|
||||
process/hdr_clamp_exposure=false
|
||||
process/size_limit=0
|
||||
detect_3d/compress_to=1
|
BIN
PickupableObjects/Bomb/bomb_icon.png
Normal file
BIN
PickupableObjects/Bomb/bomb_icon.png
Normal file
Binary file not shown.
After Width: | Height: | Size: 221 B |
34
PickupableObjects/Bomb/bomb_icon.png.import
Normal file
34
PickupableObjects/Bomb/bomb_icon.png.import
Normal file
@@ -0,0 +1,34 @@
|
||||
[remap]
|
||||
|
||||
importer="texture"
|
||||
type="CompressedTexture2D"
|
||||
uid="uid://dmqfqmr16bdqk"
|
||||
path="res://.godot/imported/bomb_icon.png-7e2eda12156138a4003e63cacc06b10a.ctex"
|
||||
metadata={
|
||||
"vram_texture": false
|
||||
}
|
||||
|
||||
[deps]
|
||||
|
||||
source_file="res://PickupableObjects/Bomb/bomb_icon.png"
|
||||
dest_files=["res://.godot/imported/bomb_icon.png-7e2eda12156138a4003e63cacc06b10a.ctex"]
|
||||
|
||||
[params]
|
||||
|
||||
compress/mode=0
|
||||
compress/high_quality=false
|
||||
compress/lossy_quality=0.7
|
||||
compress/hdr_compression=1
|
||||
compress/normal_map=0
|
||||
compress/channel_pack=0
|
||||
mipmaps/generate=false
|
||||
mipmaps/limit=-1
|
||||
roughness/mode=0
|
||||
roughness/src_normal=""
|
||||
process/fix_alpha_border=true
|
||||
process/premult_alpha=false
|
||||
process/normal_map_invert_y=false
|
||||
process/hdr_as_srgb=false
|
||||
process/hdr_clamp_exposure=false
|
||||
process/size_limit=0
|
||||
detect_3d/compress_to=1
|
Binary file not shown.
Before Width: | Height: | Size: 2.1 KiB After Width: | Height: | Size: 3.6 KiB |
@@ -16,9 +16,9 @@ dest_files=["res://.godot/imported/Stuff.png-96e376a9d98d7c764e870eeeeddfebc9.ct
|
||||
[params]
|
||||
|
||||
compress/mode=0
|
||||
compress/high_quality=false
|
||||
compress/lossy_quality=0.7
|
||||
compress/hdr_compression=1
|
||||
compress/bptc_ldr=0
|
||||
compress/normal_map=0
|
||||
compress/channel_pack=0
|
||||
mipmaps/generate=false
|
||||
|
9
UI/MainMenu/MainMenu.tscn
Normal file
9
UI/MainMenu/MainMenu.tscn
Normal file
@@ -0,0 +1,9 @@
|
||||
[gd_scene format=3 uid="uid://bk6yvc16x1n2k"]
|
||||
|
||||
[node name="MainMenu" type="Control"]
|
||||
layout_mode = 3
|
||||
anchors_preset = 15
|
||||
anchor_right = 1.0
|
||||
anchor_bottom = 1.0
|
||||
grow_horizontal = 2
|
||||
grow_vertical = 2
|
@@ -17,10 +17,16 @@ config/icon="res://icon.svg"
|
||||
|
||||
[display]
|
||||
|
||||
window/stretch/mode="viewport"
|
||||
window/stretch/scale=2.0
|
||||
|
||||
[input]
|
||||
|
||||
reset_pos={
|
||||
"deadzone": 0.5,
|
||||
"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":4194439,"key_label":0,"unicode":49,"echo":false,"script":null)
|
||||
]
|
||||
}
|
||||
print_pos={
|
||||
"deadzone": 0.5,
|
||||
"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":81,"key_label":0,"unicode":0,"echo":false,"script":null)
|
||||
@@ -61,6 +67,11 @@ show_inventory={
|
||||
"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":4194306,"key_label":0,"unicode":0,"echo":false,"script":null)
|
||||
]
|
||||
}
|
||||
test_force={
|
||||
"deadzone": 0.5,
|
||||
"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":4194441,"key_label":0,"unicode":51,"echo":false,"script":null)
|
||||
]
|
||||
}
|
||||
|
||||
[physics]
|
||||
|
||||
@@ -68,5 +79,4 @@ show_inventory={
|
||||
|
||||
[rendering]
|
||||
|
||||
renderer/rendering_method="gl_compatibility"
|
||||
textures/canvas_textures/default_texture_filter=0
|
||||
|
Reference in New Issue
Block a user