MP sync working, redoing all menus now

This commit is contained in:
2023-02-05 12:41:03 -05:00
parent d3dcbc153a
commit d7572b48cc
16 changed files with 330 additions and 73 deletions

View File

@@ -1,12 +1,13 @@
[gd_scene load_steps=20 format=3 uid="uid://c1gncjamuavvs"]
[gd_scene load_steps=22 format=3 uid="uid://c1gncjamuavvs"]
[ext_resource type="Script" path="res://Characters/test_player/test_player.gd" id="1_6aci1"]
[ext_resource type="Texture2D" uid="uid://cs5o8bykug82q" path="res://Characters/test_player/WARRIOR SKELETON SS 2.png" id="1_8pmbp"]
[ext_resource type="PackedScene" uid="uid://0ou4asf4vsc1" path="res://UI/Inventory/Inventory.tscn" id="3_fol83"]
[sub_resource type="RectangleShape2D" id="RectangleShape2D_a08cb"]
[sub_resource type="RectangleShape2D" id="RectangleShape2D_3qub5"]
size = Vector2(22, 20)
[sub_resource type="Animation" id="Animation_1103t"]
[sub_resource type="Animation" id="Animation_v17mb"]
resource_name = "attack"
length = 0.65
tracks/0/type = "value"
@@ -22,7 +23,7 @@ tracks/0/keys = {
"values": [Vector2i(0, 5), Vector2i(1, 5), Vector2i(2, 5), Vector2i(3, 5)]
}
[sub_resource type="Animation" id="Animation_vnyb5"]
[sub_resource type="Animation" id="Animation_dhyjd"]
resource_name = "damage"
step = 0.01
tracks/0/type = "value"
@@ -38,7 +39,7 @@ tracks/0/keys = {
"values": [Color(0.792157, 0.0901961, 0.0901961, 1), Color(0.792157, 0.0901961, 0.0901961, 1), Color(0.792157, 0.0901961, 0.0901961, 1), Color(1, 1, 1, 1), Color(1, 1, 1, 1), Color(0.792157, 0.0901961, 0.0901961, 1), Color(0.792157, 0.0901961, 0.0901961, 1), Color(1, 1, 1, 1), Color(1, 1, 1, 1), Color(0.792157, 0.0901961, 0.0901961, 1), Color(0.792157, 0.0901961, 0.0901961, 1), Color(1, 1, 1, 1), Color(1, 1, 1, 1), Color(0.792157, 0.0901961, 0.0901961, 1), Color(0.792157, 0.0901961, 0.0901961, 1), Color(1, 1, 1, 1), Color(1, 1, 1, 1), Color(0.792157, 0.0901961, 0.0901961, 1), Color(0.792157, 0.0901961, 0.0901961, 1), Color(1, 1, 1, 1), Color(1, 1, 1, 1), Color(0.792157, 0.0901961, 0.0901961, 1), Color(0.792157, 0.0901961, 0.0901961, 1), Color(1, 1, 1, 1)]
}
[sub_resource type="Animation" id="Animation_gq32v"]
[sub_resource type="Animation" id="Animation_jals6"]
resource_name = "die"
tracks/0/type = "value"
tracks/0/imported = false
@@ -53,7 +54,7 @@ tracks/0/keys = {
"values": [Vector2i(0, 4), Vector2i(1, 4), Vector2i(2, 4), Vector2i(3, 4), Vector2i(4, 4)]
}
[sub_resource type="Animation" id="Animation_r2lqp"]
[sub_resource type="Animation" id="Animation_mhxr4"]
resource_name = "idle"
length = 2.0
loop_mode = 1
@@ -70,7 +71,7 @@ tracks/0/keys = {
"values": [Vector2i(0, 0), Vector2i(1, 0), Vector2i(2, 0), Vector2i(3, 0), Vector2i(4, 0)]
}
[sub_resource type="Animation" id="Animation_psmw8"]
[sub_resource type="Animation" id="Animation_5kwsw"]
resource_name = "walk"
loop_mode = 1
step = 0.01
@@ -87,81 +88,97 @@ tracks/0/keys = {
"values": [Vector2i(0, 1), Vector2i(1, 1), Vector2i(2, 1), Vector2i(3, 1), Vector2i(4, 1), Vector2i(5, 1)]
}
[sub_resource type="AnimationLibrary" id="AnimationLibrary_rx5pu"]
[sub_resource type="AnimationLibrary" id="AnimationLibrary_mfcw3"]
_data = {
"attack": SubResource("Animation_1103t"),
"damage": SubResource("Animation_vnyb5"),
"die": SubResource("Animation_gq32v"),
"idle": SubResource("Animation_r2lqp"),
"walk": SubResource("Animation_psmw8")
"attack": SubResource("Animation_v17mb"),
"damage": SubResource("Animation_dhyjd"),
"die": SubResource("Animation_jals6"),
"idle": SubResource("Animation_mhxr4"),
"walk": SubResource("Animation_5kwsw")
}
[sub_resource type="AnimationNodeOneShot" id="AnimationNodeOneShot_7kx25"]
[sub_resource type="AnimationNodeOneShot" id="AnimationNodeOneShot_lqar1"]
[sub_resource type="AnimationNodeOneShot" id="AnimationNodeOneShot_gm2dr"]
[sub_resource type="AnimationNodeOneShot" id="AnimationNodeOneShot_vr7py"]
[sub_resource type="AnimationNodeAnimation" id="AnimationNodeAnimation_cl8pn"]
[sub_resource type="AnimationNodeAnimation" id="AnimationNodeAnimation_d7310"]
animation = &"attack"
[sub_resource type="AnimationNodeOneShot" id="AnimationNodeOneShot_tyu0k"]
[sub_resource type="AnimationNodeOneShot" id="AnimationNodeOneShot_83svy"]
[sub_resource type="AnimationNodeAnimation" id="AnimationNodeAnimation_f5cnp"]
[sub_resource type="AnimationNodeAnimation" id="AnimationNodeAnimation_ixc0x"]
animation = &"damage"
[sub_resource type="AnimationNodeAnimation" id="AnimationNodeAnimation_4qn65"]
[sub_resource type="AnimationNodeAnimation" id="AnimationNodeAnimation_wmn47"]
animation = &"die"
[sub_resource type="AnimationNodeAnimation" id="AnimationNodeAnimation_kqkvd"]
[sub_resource type="AnimationNodeAnimation" id="AnimationNodeAnimation_poall"]
animation = &"idle"
[sub_resource type="AnimationNodeBlend2" id="AnimationNodeBlend2_66hu3"]
[sub_resource type="AnimationNodeBlend2" id="AnimationNodeBlend2_cxexk"]
[sub_resource type="AnimationNodeAnimation" id="AnimationNodeAnimation_jxg51"]
[sub_resource type="AnimationNodeAnimation" id="AnimationNodeAnimation_6a4lj"]
animation = &"walk"
[sub_resource type="AnimationNodeBlendTree" id="AnimationNodeBlendTree_6ake6"]
graph_offset = Vector2(-1059.2, -82.3198)
nodes/AttackOneShot/node = SubResource("AnimationNodeOneShot_7kx25")
[sub_resource type="AnimationNodeBlendTree" id="AnimationNodeBlendTree_4pmjh"]
graph_offset = Vector2(-769.911, -161.25)
nodes/AttackOneShot/node = SubResource("AnimationNodeOneShot_lqar1")
nodes/AttackOneShot/position = Vector2(-320, 60)
nodes/DieOneShot/node = SubResource("AnimationNodeOneShot_gm2dr")
nodes/DieOneShot/node = SubResource("AnimationNodeOneShot_vr7py")
nodes/DieOneShot/position = Vector2(-120, 180)
nodes/attack_anim/node = SubResource("AnimationNodeAnimation_cl8pn")
nodes/attack_anim/node = SubResource("AnimationNodeAnimation_d7310")
nodes/attack_anim/position = Vector2(-560, 200)
nodes/damageOneShot/node = SubResource("AnimationNodeOneShot_tyu0k")
nodes/damageOneShot/node = SubResource("AnimationNodeOneShot_83svy")
nodes/damageOneShot/position = Vector2(100, 320)
nodes/damage_anim/node = SubResource("AnimationNodeAnimation_f5cnp")
nodes/damage_anim/node = SubResource("AnimationNodeAnimation_ixc0x")
nodes/damage_anim/position = Vector2(-200, 460)
nodes/die_anim/node = SubResource("AnimationNodeAnimation_4qn65")
nodes/die_anim/node = SubResource("AnimationNodeAnimation_wmn47")
nodes/die_anim/position = Vector2(-440, 340)
nodes/idle_anim/node = SubResource("AnimationNodeAnimation_kqkvd")
nodes/idle_anim/node = SubResource("AnimationNodeAnimation_poall")
nodes/idle_anim/position = Vector2(-940, 60)
nodes/output/position = Vector2(400, 340)
nodes/walkIdleBlend/node = SubResource("AnimationNodeBlend2_66hu3")
nodes/walkIdleBlend/node = SubResource("AnimationNodeBlend2_cxexk")
nodes/walkIdleBlend/position = Vector2(-660, -40)
nodes/walk_anim/node = SubResource("AnimationNodeAnimation_jxg51")
nodes/walk_anim/node = SubResource("AnimationNodeAnimation_6a4lj")
nodes/walk_anim/position = Vector2(-920, -80)
node_connections = [&"output", 0, &"damageOneShot", &"AttackOneShot", 0, &"walkIdleBlend", &"AttackOneShot", 1, &"attack_anim", &"DieOneShot", 0, &"AttackOneShot", &"DieOneShot", 1, &"die_anim", &"damageOneShot", 0, &"DieOneShot", &"damageOneShot", 1, &"damage_anim", &"walkIdleBlend", 0, &"walk_anim", &"walkIdleBlend", 1, &"idle_anim"]
[sub_resource type="SceneReplicationConfig" id="SceneReplicationConfig_n4dy6"]
properties/0/path = NodePath(".:position")
properties/0/spawn = true
properties/0/sync = true
properties/1/path = NodePath(".:rotation")
properties/1/spawn = true
properties/1/sync = true
properties/2/path = NodePath("Sprite2D:frame")
properties/2/spawn = true
properties/2/sync = true
properties/3/path = NodePath("Sprite2D:flip_h")
properties/3/spawn = true
properties/3/sync = true
[node name="test_player" type="CharacterBody2D" groups=["player"]]
motion_mode = 1
script = ExtResource("1_6aci1")
[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
position = Vector2(1, 2)
shape = SubResource("RectangleShape2D_a08cb")
shape = SubResource("RectangleShape2D_3qub5")
[node name="Sprite2D" type="Sprite2D" parent="."]
z_index = 1
texture = ExtResource("1_8pmbp")
hframes = 6
vframes = 6
frame = 4
[node name="AnimationPlayer" type="AnimationPlayer" parent="."]
libraries = {
"": SubResource("AnimationLibrary_rx5pu")
"": SubResource("AnimationLibrary_mfcw3")
}
[node name="AnimationTree" type="AnimationTree" parent="."]
tree_root = SubResource("AnimationNodeBlendTree_6ake6")
tree_root = SubResource("AnimationNodeBlendTree_4pmjh")
anim_player = NodePath("../AnimationPlayer")
active = true
parameters/AttackOneShot/active = false
@@ -174,6 +191,13 @@ parameters/walkIdleBlend/blend_amount = 1.0
[node name="player_cam" type="Camera2D" parent="."]
modulate = Color(0, 0, 0, 1)
current = true
[node name="InvulnerableTimer" type="Timer" parent="."]
[node name="CanvasLayer" type="CanvasLayer" parent="."]
[node name="Inventory" parent="CanvasLayer" instance=ExtResource("3_fol83")]
mouse_filter = 2
[node name="MultiplayerSynchronizer" type="MultiplayerSynchronizer" parent="."]
replication_config = SubResource("SceneReplicationConfig_n4dy6")