MP sync working, redoing all menus now
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@@ -9,6 +9,7 @@ extends CharacterBody2D
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@export var attack_speed := 2000
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@export var throwback_strength := 2
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@onready var player_sprite = $Sprite2D
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@onready var player_cam = $player_cam
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@onready var player := get_node(".")
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#Animation
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@onready var anim_tree = $AnimationTree
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@@ -44,9 +45,19 @@ signal value_changed
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signal health_changed
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signal player_killed
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func _enter_tree():
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set_multiplayer_authority(str(name).to_int())
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@rpc("any_peer")
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func set_spawn_location(spawn_position: Vector2):
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print("RPC position update! from PEER ID: ", player.name, spawn_position)
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set_position(spawn_position)
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func _ready():
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if not is_multiplayer_authority(): return
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print("Setting IDLE")
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print("Setting IDLE: ", get_position())
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player_cam.make_current()
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#player_cam.current = true # for mp to set the camera
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#anim_mode.travel("idle")
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@@ -107,6 +118,9 @@ func attack_finished():
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is_attacking = false
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func get_input():
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if Input.is_action_just_pressed("reset_pos"):
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print("REsetting player POS: ")
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set_position(Vector2(-110, 561))
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if Input.is_action_just_pressed("print_pos"):
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print("PLAYER POSITION!: ", player.get_position())
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if Input.is_action_just_pressed("show_inventory"):
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@@ -170,8 +184,10 @@ func get_input():
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anim_tree.set("parameters/walkIdleBlend/blend_amount", 1)
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else:
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anim_tree.set("parameters/walkIdleBlend/blend_amount", 0)
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func _physics_process(delta):
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if not is_multiplayer_authority(): return
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# if not is_multiplayer_authority():
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# get_input()
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# move_and_slide()
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@@ -185,7 +201,11 @@ func _physics_process(delta):
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var collider = collision.get_collider()
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if collider.is_in_group("moveable"):
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var normal = collision.get_normal()
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collider.apply_central_impulse(-collision.get_normal() * push_power)
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collider.apply_central_force(-collision.get_normal() * push_power)
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#collider.applied_force = -collision.get_normal() * push_power
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#collider.move_object.rpc()
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#collider.apply_central_impulse()
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# push back the player when player pushed
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#player_hit.is_player_hit = true
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#player_hit.hit_velocity = push_power * .1
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@@ -1,12 +1,13 @@
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[gd_scene load_steps=20 format=3 uid="uid://c1gncjamuavvs"]
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[gd_scene load_steps=22 format=3 uid="uid://c1gncjamuavvs"]
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[ext_resource type="Script" path="res://Characters/test_player/test_player.gd" id="1_6aci1"]
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[ext_resource type="Texture2D" uid="uid://cs5o8bykug82q" path="res://Characters/test_player/WARRIOR SKELETON SS 2.png" id="1_8pmbp"]
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[ext_resource type="PackedScene" uid="uid://0ou4asf4vsc1" path="res://UI/Inventory/Inventory.tscn" id="3_fol83"]
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[sub_resource type="RectangleShape2D" id="RectangleShape2D_a08cb"]
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[sub_resource type="RectangleShape2D" id="RectangleShape2D_3qub5"]
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size = Vector2(22, 20)
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[sub_resource type="Animation" id="Animation_1103t"]
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[sub_resource type="Animation" id="Animation_v17mb"]
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resource_name = "attack"
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length = 0.65
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tracks/0/type = "value"
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@@ -22,7 +23,7 @@ tracks/0/keys = {
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"values": [Vector2i(0, 5), Vector2i(1, 5), Vector2i(2, 5), Vector2i(3, 5)]
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}
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[sub_resource type="Animation" id="Animation_vnyb5"]
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[sub_resource type="Animation" id="Animation_dhyjd"]
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resource_name = "damage"
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step = 0.01
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tracks/0/type = "value"
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@@ -38,7 +39,7 @@ tracks/0/keys = {
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"values": [Color(0.792157, 0.0901961, 0.0901961, 1), Color(0.792157, 0.0901961, 0.0901961, 1), Color(0.792157, 0.0901961, 0.0901961, 1), Color(1, 1, 1, 1), Color(1, 1, 1, 1), Color(0.792157, 0.0901961, 0.0901961, 1), Color(0.792157, 0.0901961, 0.0901961, 1), Color(1, 1, 1, 1), Color(1, 1, 1, 1), Color(0.792157, 0.0901961, 0.0901961, 1), Color(0.792157, 0.0901961, 0.0901961, 1), Color(1, 1, 1, 1), Color(1, 1, 1, 1), Color(0.792157, 0.0901961, 0.0901961, 1), Color(0.792157, 0.0901961, 0.0901961, 1), Color(1, 1, 1, 1), Color(1, 1, 1, 1), Color(0.792157, 0.0901961, 0.0901961, 1), Color(0.792157, 0.0901961, 0.0901961, 1), Color(1, 1, 1, 1), Color(1, 1, 1, 1), Color(0.792157, 0.0901961, 0.0901961, 1), Color(0.792157, 0.0901961, 0.0901961, 1), Color(1, 1, 1, 1)]
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}
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[sub_resource type="Animation" id="Animation_gq32v"]
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[sub_resource type="Animation" id="Animation_jals6"]
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resource_name = "die"
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tracks/0/type = "value"
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tracks/0/imported = false
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@@ -53,7 +54,7 @@ tracks/0/keys = {
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"values": [Vector2i(0, 4), Vector2i(1, 4), Vector2i(2, 4), Vector2i(3, 4), Vector2i(4, 4)]
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}
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[sub_resource type="Animation" id="Animation_r2lqp"]
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[sub_resource type="Animation" id="Animation_mhxr4"]
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resource_name = "idle"
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length = 2.0
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loop_mode = 1
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@@ -70,7 +71,7 @@ tracks/0/keys = {
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"values": [Vector2i(0, 0), Vector2i(1, 0), Vector2i(2, 0), Vector2i(3, 0), Vector2i(4, 0)]
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}
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[sub_resource type="Animation" id="Animation_psmw8"]
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[sub_resource type="Animation" id="Animation_5kwsw"]
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resource_name = "walk"
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loop_mode = 1
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step = 0.01
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@@ -87,81 +88,97 @@ tracks/0/keys = {
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"values": [Vector2i(0, 1), Vector2i(1, 1), Vector2i(2, 1), Vector2i(3, 1), Vector2i(4, 1), Vector2i(5, 1)]
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}
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[sub_resource type="AnimationLibrary" id="AnimationLibrary_rx5pu"]
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[sub_resource type="AnimationLibrary" id="AnimationLibrary_mfcw3"]
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_data = {
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"attack": SubResource("Animation_1103t"),
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"damage": SubResource("Animation_vnyb5"),
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"die": SubResource("Animation_gq32v"),
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"idle": SubResource("Animation_r2lqp"),
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"walk": SubResource("Animation_psmw8")
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"attack": SubResource("Animation_v17mb"),
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"damage": SubResource("Animation_dhyjd"),
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"die": SubResource("Animation_jals6"),
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"idle": SubResource("Animation_mhxr4"),
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"walk": SubResource("Animation_5kwsw")
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}
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[sub_resource type="AnimationNodeOneShot" id="AnimationNodeOneShot_7kx25"]
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[sub_resource type="AnimationNodeOneShot" id="AnimationNodeOneShot_lqar1"]
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[sub_resource type="AnimationNodeOneShot" id="AnimationNodeOneShot_gm2dr"]
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[sub_resource type="AnimationNodeOneShot" id="AnimationNodeOneShot_vr7py"]
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[sub_resource type="AnimationNodeAnimation" id="AnimationNodeAnimation_cl8pn"]
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[sub_resource type="AnimationNodeAnimation" id="AnimationNodeAnimation_d7310"]
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animation = &"attack"
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[sub_resource type="AnimationNodeOneShot" id="AnimationNodeOneShot_tyu0k"]
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[sub_resource type="AnimationNodeOneShot" id="AnimationNodeOneShot_83svy"]
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[sub_resource type="AnimationNodeAnimation" id="AnimationNodeAnimation_f5cnp"]
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[sub_resource type="AnimationNodeAnimation" id="AnimationNodeAnimation_ixc0x"]
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animation = &"damage"
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[sub_resource type="AnimationNodeAnimation" id="AnimationNodeAnimation_4qn65"]
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[sub_resource type="AnimationNodeAnimation" id="AnimationNodeAnimation_wmn47"]
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animation = &"die"
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[sub_resource type="AnimationNodeAnimation" id="AnimationNodeAnimation_kqkvd"]
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[sub_resource type="AnimationNodeAnimation" id="AnimationNodeAnimation_poall"]
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animation = &"idle"
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[sub_resource type="AnimationNodeBlend2" id="AnimationNodeBlend2_66hu3"]
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[sub_resource type="AnimationNodeBlend2" id="AnimationNodeBlend2_cxexk"]
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[sub_resource type="AnimationNodeAnimation" id="AnimationNodeAnimation_jxg51"]
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[sub_resource type="AnimationNodeAnimation" id="AnimationNodeAnimation_6a4lj"]
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animation = &"walk"
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[sub_resource type="AnimationNodeBlendTree" id="AnimationNodeBlendTree_6ake6"]
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graph_offset = Vector2(-1059.2, -82.3198)
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nodes/AttackOneShot/node = SubResource("AnimationNodeOneShot_7kx25")
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[sub_resource type="AnimationNodeBlendTree" id="AnimationNodeBlendTree_4pmjh"]
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graph_offset = Vector2(-769.911, -161.25)
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nodes/AttackOneShot/node = SubResource("AnimationNodeOneShot_lqar1")
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nodes/AttackOneShot/position = Vector2(-320, 60)
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nodes/DieOneShot/node = SubResource("AnimationNodeOneShot_gm2dr")
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nodes/DieOneShot/node = SubResource("AnimationNodeOneShot_vr7py")
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nodes/DieOneShot/position = Vector2(-120, 180)
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nodes/attack_anim/node = SubResource("AnimationNodeAnimation_cl8pn")
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nodes/attack_anim/node = SubResource("AnimationNodeAnimation_d7310")
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nodes/attack_anim/position = Vector2(-560, 200)
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nodes/damageOneShot/node = SubResource("AnimationNodeOneShot_tyu0k")
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nodes/damageOneShot/node = SubResource("AnimationNodeOneShot_83svy")
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nodes/damageOneShot/position = Vector2(100, 320)
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nodes/damage_anim/node = SubResource("AnimationNodeAnimation_f5cnp")
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nodes/damage_anim/node = SubResource("AnimationNodeAnimation_ixc0x")
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nodes/damage_anim/position = Vector2(-200, 460)
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nodes/die_anim/node = SubResource("AnimationNodeAnimation_4qn65")
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nodes/die_anim/node = SubResource("AnimationNodeAnimation_wmn47")
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nodes/die_anim/position = Vector2(-440, 340)
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nodes/idle_anim/node = SubResource("AnimationNodeAnimation_kqkvd")
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nodes/idle_anim/node = SubResource("AnimationNodeAnimation_poall")
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nodes/idle_anim/position = Vector2(-940, 60)
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nodes/output/position = Vector2(400, 340)
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nodes/walkIdleBlend/node = SubResource("AnimationNodeBlend2_66hu3")
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nodes/walkIdleBlend/node = SubResource("AnimationNodeBlend2_cxexk")
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nodes/walkIdleBlend/position = Vector2(-660, -40)
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nodes/walk_anim/node = SubResource("AnimationNodeAnimation_jxg51")
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nodes/walk_anim/node = SubResource("AnimationNodeAnimation_6a4lj")
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nodes/walk_anim/position = Vector2(-920, -80)
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node_connections = [&"output", 0, &"damageOneShot", &"AttackOneShot", 0, &"walkIdleBlend", &"AttackOneShot", 1, &"attack_anim", &"DieOneShot", 0, &"AttackOneShot", &"DieOneShot", 1, &"die_anim", &"damageOneShot", 0, &"DieOneShot", &"damageOneShot", 1, &"damage_anim", &"walkIdleBlend", 0, &"walk_anim", &"walkIdleBlend", 1, &"idle_anim"]
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[sub_resource type="SceneReplicationConfig" id="SceneReplicationConfig_n4dy6"]
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properties/0/path = NodePath(".:position")
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properties/0/spawn = true
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properties/0/sync = true
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properties/1/path = NodePath(".:rotation")
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properties/1/spawn = true
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properties/1/sync = true
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properties/2/path = NodePath("Sprite2D:frame")
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properties/2/spawn = true
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properties/2/sync = true
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properties/3/path = NodePath("Sprite2D:flip_h")
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properties/3/spawn = true
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properties/3/sync = true
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[node name="test_player" type="CharacterBody2D" groups=["player"]]
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motion_mode = 1
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script = ExtResource("1_6aci1")
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[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
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position = Vector2(1, 2)
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shape = SubResource("RectangleShape2D_a08cb")
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shape = SubResource("RectangleShape2D_3qub5")
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[node name="Sprite2D" type="Sprite2D" parent="."]
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z_index = 1
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texture = ExtResource("1_8pmbp")
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hframes = 6
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vframes = 6
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frame = 4
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[node name="AnimationPlayer" type="AnimationPlayer" parent="."]
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libraries = {
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"": SubResource("AnimationLibrary_rx5pu")
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"": SubResource("AnimationLibrary_mfcw3")
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}
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[node name="AnimationTree" type="AnimationTree" parent="."]
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tree_root = SubResource("AnimationNodeBlendTree_6ake6")
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tree_root = SubResource("AnimationNodeBlendTree_4pmjh")
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anim_player = NodePath("../AnimationPlayer")
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active = true
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parameters/AttackOneShot/active = false
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@@ -174,6 +191,13 @@ parameters/walkIdleBlend/blend_amount = 1.0
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[node name="player_cam" type="Camera2D" parent="."]
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modulate = Color(0, 0, 0, 1)
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current = true
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[node name="InvulnerableTimer" type="Timer" parent="."]
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[node name="CanvasLayer" type="CanvasLayer" parent="."]
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[node name="Inventory" parent="CanvasLayer" instance=ExtResource("3_fol83")]
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mouse_filter = 2
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[node name="MultiplayerSynchronizer" type="MultiplayerSynchronizer" parent="."]
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replication_config = SubResource("SceneReplicationConfig_n4dy6")
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