adding physics object statue

This commit is contained in:
2023-01-30 17:52:27 -05:00
parent 73120c4f35
commit d3dcbc153a
14 changed files with 652 additions and 401 deletions

View File

@@ -0,0 +1,32 @@
[gd_scene load_steps=5 format=3 uid="uid://ca4ghctk5gllj"]
[ext_resource type="Texture2D" uid="uid://cgtkkroa583fo" path="res://TileSets/Stuff.png" id="1_462gd"]
[ext_resource type="Script" path="res://PhysicsObjects/HandStatue/HandStatue.gd" id="1_ap0lt"]
[sub_resource type="PhysicsMaterial" id="PhysicsMaterial_ho34d"]
friction = 0.54
rough = true
bounce = 0.76
[sub_resource type="CapsuleShape2D" id="CapsuleShape2D_uay4g"]
radius = 9.0
height = 34.0
[node name="HandStatue" type="RigidBody2D" groups=["moveable"]]
physics_material_override = SubResource("PhysicsMaterial_ho34d")
contact_monitor = true
lock_rotation = true
script = ExtResource("1_ap0lt")
initial_impulse = Vector2(200, 0)
[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
position = Vector2(0, -4)
shape = SubResource("CapsuleShape2D_uay4g")
[node name="Texture2D" type="Sprite2D" parent="."]
position = Vector2(0, -4)
texture = ExtResource("1_462gd")
region_enabled = true
region_rect = Rect2(48, 36, 16, 28)
[connection signal="body_entered" from="." to="." method="_on_body_entered"]