more work on inventory
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35
PickupableObjects/Bomb/bomb.gd
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35
PickupableObjects/Bomb/bomb.gd
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@@ -0,0 +1,35 @@
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extends PU_Item
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@onready var is_reachable := false
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@onready var current_player:CharacterBody2D = null
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@onready var item_info = {
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"item_name": item_name,
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"item_description": item_description,
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"item_type": item_type,
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"item_clip_size": item_clip_size,
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"item_ammo": item_ammo,
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"item_cooldown": item_cooldown,
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"item_texture": item_texture,
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}
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func _input(event):
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if Input.is_action_pressed("interact") and is_reachable and current_player:
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# if item_type == 0: # 0 is weapon
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# print("Weapon!")
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var result = current_player.add_inventory_item(item_info)
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if result:
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queue_free()
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func _on_bomb_pu_area_body_entered(body):
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if body.is_in_group("player"):
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current_player = body
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is_reachable = true
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current_player.set_context_label("Pickup " + item_info.item_name + "?")
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func _on_bomb_pu_area_body_exited(body):
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if body.is_in_group("player"):
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current_player.set_context_label("")
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current_player = null
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is_reachable = false
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