more work on inventory
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								PickupableObjects/Bomb/bomb.gd
									
									
									
									
									
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								PickupableObjects/Bomb/bomb.gd
									
									
									
									
									
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extends PU_Item
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@onready var is_reachable := false
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@onready var current_player:CharacterBody2D = null
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@onready var item_info = {
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	"item_name": item_name, 
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	"item_description": item_description,
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	"item_type": item_type,
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	"item_clip_size": item_clip_size,
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	"item_ammo": item_ammo,
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	"item_cooldown": item_cooldown,
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	"item_texture": item_texture,
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}
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func _input(event):
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	if Input.is_action_pressed("interact") and is_reachable and current_player:
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#		if item_type == 0: # 0 is weapon
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#			print("Weapon!")
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		var result = current_player.add_inventory_item(item_info)
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		if result:
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			queue_free()
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func _on_bomb_pu_area_body_entered(body):
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	if body.is_in_group("player"):
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		current_player = body
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		is_reachable = true
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		current_player.set_context_label("Pickup " + item_info.item_name + "?")
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func _on_bomb_pu_area_body_exited(body):
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	if body.is_in_group("player"):
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		current_player.set_context_label("")
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		current_player = null
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		is_reachable = false
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								PickupableObjects/Bomb/bomb.tscn
									
									
									
									
									
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										22
									
								
								PickupableObjects/Bomb/bomb.tscn
									
									
									
									
									
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[gd_scene load_steps=4 format=3 uid="uid://dp6umanf58x5t"]
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[ext_resource type="Script" path="res://PickupableObjects/Bomb/bomb.gd" id="1_0j4vj"]
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[ext_resource type="Texture2D" uid="uid://dmqfqmr16bdqk" path="res://PickupableObjects/Bomb/bomb_icon.png" id="2_c4hvj"]
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[sub_resource type="RectangleShape2D" id="RectangleShape2D_1taf2"]
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size = Vector2(20, 34)
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[node name="bomb" type="Node"]
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script = ExtResource("1_0j4vj")
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[node name="BombPUArea" type="Area2D" parent="."]
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[node name="bombImage" type="Sprite2D" parent="BombPUArea"]
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texture = ExtResource("2_c4hvj")
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[node name="CollisionShape2D" type="CollisionShape2D" parent="BombPUArea"]
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position = Vector2(0, 7)
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shape = SubResource("RectangleShape2D_1taf2")
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[connection signal="body_entered" from="BombPUArea" to="." method="_on_bomb_pu_area_body_entered"]
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[connection signal="body_exited" from="BombPUArea" to="." method="_on_bomb_pu_area_body_exited"]
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