more work on inventory
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@@ -47,7 +47,7 @@ func add_player(peer_id):
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func show_notification(my_message: String):
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notifications.show_new_notification(my_message)
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func _on_host_button_pressed(): # When hosting a new game
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func _on_host_server_pressed():
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main_menu.hide()
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start_game_menu.show()
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enet_peer.create_server(PORT)
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@@ -56,26 +56,20 @@ func _on_host_button_pressed(): # When hosting a new game
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add_player(multiplayer.get_unique_id())
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# Called every frame. 'delta' is the elapsed time since the previous frame.
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func _process(delta):
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pass
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func _on_join_button_pressed():
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func _on_join_server_modal_pressed():
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main_menu.hide()
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enet_peer.create_client("localhost", PORT)
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multiplayer.multiplayer_peer = enet_peer
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func _on_start_game_button_pressed():
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start_game_menu.hide()
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func _on_play_single_player_button_pressed():
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func _on_play_single_player_pressed():
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var player = Player.instantiate()
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player.name = str(1)
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add_child(player)
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player.set_position(spawn_location)
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main_menu.hide()
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notifications.hide()
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#notifications.hide()
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