first commit, initial starting game

This commit is contained in:
2023-01-26 16:28:00 -05:00
commit 73120c4f35
14 changed files with 841 additions and 0 deletions

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extends Node
@onready var manager = get_node(".")
const Level1 = preload("res://Levels/Level1/Level1.tscn")
const Player = preload("res://Characters/test_player/test_player.tscn")
# Called when the node enters the scene tree for the first time.
func _ready():
var level_1 = Level1.instantiate()
manager.add_child(level_1)
var new_player = Player.instantiate()
manager.add_child(new_player)
# Called every frame. 'delta' is the elapsed time since the previous frame.
func _process(delta):
pass

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[gd_scene load_steps=2 format=3 uid="uid://dlgcmxvgh6f3k"]
[ext_resource type="Script" path="res://Game Manager/game_manager.gd" id="1_bkvdw"]
[node name="game_manager" type="Node2D"]
script = ExtResource("1_bkvdw")