first commit, initial starting game
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18
Game Manager/game_manager.gd
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18
Game Manager/game_manager.gd
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extends Node
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@onready var manager = get_node(".")
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const Level1 = preload("res://Levels/Level1/Level1.tscn")
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const Player = preload("res://Characters/test_player/test_player.tscn")
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# Called when the node enters the scene tree for the first time.
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func _ready():
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var level_1 = Level1.instantiate()
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manager.add_child(level_1)
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var new_player = Player.instantiate()
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manager.add_child(new_player)
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# Called every frame. 'delta' is the elapsed time since the previous frame.
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func _process(delta):
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pass
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6
Game Manager/game_manager.tscn
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6
Game Manager/game_manager.tscn
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[gd_scene load_steps=2 format=3 uid="uid://dlgcmxvgh6f3k"]
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[ext_resource type="Script" path="res://Game Manager/game_manager.gd" id="1_bkvdw"]
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[node name="game_manager" type="Node2D"]
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script = ExtResource("1_bkvdw")
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