working on items and inventory
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29
PickupableObjects/NailGun/NailGun.tscn
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29
PickupableObjects/NailGun/NailGun.tscn
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[gd_scene load_steps=4 format=3 uid="uid://d1w6rui20nu63"]
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[ext_resource type="Script" path="res://PickupableObjects/NailGun/NailGun.gd" id="1_nb5m2"]
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[ext_resource type="Texture2D" uid="uid://ci13ka3m3nfmw" path="res://PickupableObjects/NailGun/nail_gun.png" id="2_w7jwi"]
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[sub_resource type="RectangleShape2D" id="RectangleShape2D_38nhd"]
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size = Vector2(20, 31)
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[node name="NailGun" type="Node2D"]
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script = ExtResource("1_nb5m2")
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item_name = "Nail Gun"
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item_description = "Shoot at Enemies to slow them down!"
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item_type = 0
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item_clip_size = 6
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item_ammo = 5
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item_cooldown = 2.0
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item_texture = ExtResource("2_w7jwi")
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[node name="NailGunArea" type="Area2D" parent="."]
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[node name="Sprite2D" type="Sprite2D" parent="NailGunArea"]
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texture = ExtResource("2_w7jwi")
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[node name="CollisionShape2D" type="CollisionShape2D" parent="NailGunArea"]
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position = Vector2(0, 5.5)
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shape = SubResource("RectangleShape2D_38nhd")
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[connection signal="body_entered" from="NailGunArea" to="." method="_on_nail_gun_area_body_entered"]
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[connection signal="body_exited" from="NailGunArea" to="." method="_on_nail_gun_area_body_exited"]
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