working on items and inventory

This commit is contained in:
2023-02-08 22:55:54 -05:00
parent 836a0e4a93
commit 03402abb6c
24 changed files with 617 additions and 117 deletions

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extends PU_Item
@onready var is_reachable := false
@onready var current_player:CharacterBody2D = null
@onready var item_info = {
"item_name": item_name,
"item_description": item_description,
"item_type": item_type,
"item_clip_size": item_clip_size,
"item_ammo": item_ammo,
"item_cooldown": item_cooldown,
"item_texture": item_texture,
}
func _input(event):
if Input.is_action_pressed("interact") and is_reachable and current_player:
print("ITEM TYPE: ", item_type)
# if item_type == 0: # 0 is weapon
# print("Weapon!")
current_player.add_inventory_item(item_info)
print("Adding inventory item!")
cleanup.rpc()
@rpc("call_local", "any_peer")
func cleanup():
queue_free()
func _on_glue_patch_pu_area_body_exited(body):
if body.is_in_group("player"):
current_player.set_context_label("")
current_player = null
is_reachable = false
func _on_glue_patch_pu_area_body_entered(body):
if body.is_in_group("player"):
current_player = body
is_reachable = true
current_player.set_context_label.rpc_id(current_player.get_multiplayer_authority(), "Pickup " + item_info.item_name + "?")

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[gd_scene load_steps=4 format=3 uid="uid://r0424mbc1jx8"]
[ext_resource type="Script" path="res://PickupableObjects/GluePatch/GluePatch.gd" id="1_j7usm"]
[ext_resource type="Texture2D" uid="uid://t7jsxx1bf6dl" path="res://PickupableObjects/GluePatch/glue_patch.png" id="2_aflxg"]
[sub_resource type="RectangleShape2D" id="RectangleShape2D_dpesl"]
size = Vector2(17, 25)
[node name="GluePatch" type="Node2D"]
script = ExtResource("1_j7usm")
item_name = "Glue Patch"
item_description = "Lay down to slow down enemies!"
item_type = 0
item_clip_size = 3
item_ammo = 3
item_texture = ExtResource("2_aflxg")
[node name="GluePatchPUArea" type="Area2D" parent="."]
[node name="GluePatchImage" type="Sprite2D" parent="GluePatchPUArea"]
texture = ExtResource("2_aflxg")
[node name="CollisionShape2D" type="CollisionShape2D" parent="GluePatchPUArea"]
position = Vector2(0.5, 3.5)
shape = SubResource("RectangleShape2D_dpesl")
[connection signal="body_entered" from="GluePatchPUArea" to="." method="_on_glue_patch_pu_area_body_entered"]
[connection signal="body_exited" from="GluePatchPUArea" to="." method="_on_glue_patch_pu_area_body_exited"]

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[remap]
importer="texture"
type="CompressedTexture2D"
uid="uid://t7jsxx1bf6dl"
path="res://.godot/imported/glue_patch.png-0c65bf8d7d6c6677dda74b8b236a0fa9.ctex"
metadata={
"vram_texture": false
}
[deps]
source_file="res://PickupableObjects/GluePatch/glue_patch.png"
dest_files=["res://.godot/imported/glue_patch.png-0c65bf8d7d6c6677dda74b8b236a0fa9.ctex"]
[params]
compress/mode=0
compress/high_quality=false
compress/lossy_quality=0.7
compress/hdr_compression=1
compress/normal_map=0
compress/channel_pack=0
mipmaps/generate=false
mipmaps/limit=-1
roughness/mode=0
roughness/src_normal=""
process/fix_alpha_border=true
process/premult_alpha=false
process/normal_map_invert_y=false
process/hdr_as_srgb=false
process/hdr_clamp_exposure=false
process/size_limit=0
detect_3d/compress_to=1