working on items and inventory
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@@ -15,17 +15,22 @@ extends PU_Item
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func _input(event):
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if Input.is_action_pressed("interact") and is_reachable and current_player:
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print("ITEM TYPE: ", item_type)
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# if item_type == 0: # 0 is weapon
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# print("Weapon!")
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var result = current_player.add_inventory_item(item_info)
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if result:
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queue_free()
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current_player.add_inventory_item(item_info)
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print("Adding inventory item!")
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cleanup.rpc()
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@rpc("call_local", "any_peer")
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func cleanup():
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queue_free()
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func _on_bomb_pu_area_body_entered(body):
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if body.is_in_group("player"):
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current_player = body
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is_reachable = true
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current_player.set_context_label("Pickup " + item_info.item_name + "?")
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current_player.set_context_label.rpc_id(current_player.get_multiplayer_authority(), "Pickup " + item_info.item_name + "?")
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func _on_bomb_pu_area_body_exited(body):
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@@ -6,8 +6,14 @@
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[sub_resource type="RectangleShape2D" id="RectangleShape2D_1taf2"]
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size = Vector2(20, 34)
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[node name="bomb" type="Node"]
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[node name="Bomb" type="Node2D"]
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script = ExtResource("1_0j4vj")
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item_name = "Bomb"
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item_description = "Throw and run. Simple and effective."
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item_type = 0
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item_clip_size = 1
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item_ammo = 1
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item_texture = ExtResource("2_c4hvj")
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[node name="BombPUArea" type="Area2D" parent="."]
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